On Sun, 2006-02-26 at 22:20 -0800, Adam "amckern" Mckern wrote:
> I have no idea what your trying to do...

Just a joke. :)

The real point is, there's already a "SupportsPixelShaders_2_0()" call
(and a "SupportsPixelShaders_1_4()" call) that you can use to find out
what pixel shader model the card supports.  Would be nice if there was a
call to query 3.0 support as well.

-John Sheu


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