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I would have thought the difference was obvious, however on investigating the
console warning:
"Model sprites/redglow1 not found!"
I found that PrecacheModel() is used commonly in the SDK for VMTs. Ex:
void CNPC_Stalker::Precache( void )
{
PrecacheModel("models/stalker.mdl");
PrecacheModel("sprites/laser.vmt");
PrecacheModel("sprites/redglow1.vmt");
And the Source SDK wiki says nothing about PrecacheMaterial(). WTF?
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