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I would have thought the difference was obvious, however on investigating the 
console warning:

"Model sprites/redglow1 not found!"

I found that PrecacheModel() is used commonly in the SDK for VMTs.  Ex:

void CNPC_Stalker::Precache( void )
{
    PrecacheModel("models/stalker.mdl");
    PrecacheModel("sprites/laser.vmt");   

    PrecacheModel("sprites/redglow1.vmt");

And the Source SDK wiki says nothing about PrecacheMaterial().  WTF?


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