Yea you also have to scale the models as well. It's not that hard if you have QC files for them, just adding a scaling value. Basically there isn't going to be an easy way to make a huge area no matter how you go at it.
Quoting Kamran <[EMAIL PROTECTED]>: > lol, sounds like a chore. Would it make the displacements and everything > to scale as well? And models? > > Tim Holt wrote: > > One of the best tricks for getting the map to feel really big is to > decrease the > > player size and point of view. Doing this, scaling everything in the map > to > > match, plus slowing down the player gives the illusing of much much larger > > areas. > > > > It takes a number of edits in the code to make it work. I had done it once > for > > an abandoned serious games project. The easiest way in the long run seems > to > > have been to make one global scaling constant, then apply it where ever > there > > was any reference to player size, hull size, speed, point of view height, > etc. > > > > Quoting Aaron Schiff <[EMAIL PROTECTED]>: > > > > > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> I think it is possible to go into the fgd file and make the map size max > >> larger...that way you can fit it all in...only problem would be how hammer > >> acts weird with large maps > >> > >> you may still have to split it up depending on what you want...if you need > >> to use many ents to achieve what you want, you'll need to break it up > >> > >> > >> On 2/27/06, Kamran <[EMAIL PROTECTED]> wrote: > >> > >>> Thinking about it more, I think we could pull it off Valve's way if we > >>> did a world map like Guild Wars. Not so expansive as Morrowind but still > >>> enough to be free. > >>> > >>> Kamran wrote: > >>> > >>>> Alright, but I can't put trees or anything? I am thinking of a > >>>> forest-type area. They'd just see the hills. I read that 3dskyboxes > >>>> can't show models. > >>>> > >>>> At least I really don't have to worry about this at first for my mod. > >>>> We'll be focusing on the city first. > >>>> > >>>> My thinking with the skybox is that it would be a super pain to do. If > >>>> you have one tile, you have 8 tiles around it (four corners + four > >>>> edges) and you'd have to make the skybox have elements from all eight > >>>> maps. If I didn't have to worry about models, it wouldn't be horrible I > >>>> suppose. > >>>> > >>>> Then, my other thought is... what about displacements? I'm talking > >>>> forested areas, it's not flat. I'm wondering how in the heck I'm going > >>>> to try to "continue" a displacement surface from one map to the next. > >>>> > >>>> Half-life 2... I'm guessing looks seamless because they just copy the > >>>> hallway or whatnot and make it match. > >>>> > >>>> One thing I could do, was be creative and make the maps very hilly and > >>>> forested and then extend them a bit and put the triggers inside more, > >>>> like, maybe before a large hill, so the user couldn't see what was > >>>> beyond, and then when it loads the map it would seem like it matches > >>>> perfectly. > >>>> > >>>> Adam "amckern" Mckern wrote: > >>>> > >>>>> 3dskybox > >>>>> > >>>>> Thats your best mate - many levels, can use these to > >>>>> make it seem seamless or massive - take a look at > >>>>> missing infomation (love-tub.com) it shows some > >>>>> wonderful 3d sky box's in the e3 levels > >>>>> > >>>>> --- Kamran <[EMAIL PROTECTED]> wrote: > >>>>> > >>>>> > >>>>> > >>>>>> Do any of you think a Source mod could support > >>>>>> tiling maps? I've tested > >>>>>> two square maps where a trigger spans the entire > >>>>>> length, and loads the > >>>>>> second map and it works fine (meaning, I walk to the > >>>>>> far left, and on > >>>>>> the new map I'm in the same spot). > >>>>>> > >>>>>> My real dilemma is how to make it seem seamless > >>>>>> (i.e. the user doesn't > >>>>>> know where the end of a map is because he can see > >>>>>> everything in all > >>>>>> directions). Would anyone know of ways to do this? > >>>>>> Would it even be > >>>>>> possible in a mod? > >>>>>> -- > >>>>>> Kamran A > >>>>>> Get Firefox! Safer, Faster, Better. > >>>>>> > >>>>>> > >>>>>> > >>>>> <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85> > >>>>> > >>>>> > >>>>>> Down with Internet Explorer! Say "NO!" to Spyware! > >>>>>> Use Firefox > >>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view > >>>>>> the list archives, please visit: > >>>>>> > >>>>>> > >>>>>> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>> > >>>>> > >>>>> -------- > >>>>> My Website http://www.ammahls.com > >>>>> Lead Programer NightFall http://www.nightfallmod.net > >>>>> Developer of CST and ZHLT 3.0 http://www.zhlt.info > >>>>> Team Lead - Prime - Website TBA... > >>>>> > >>>>> __________________________________________________ > >>>>> Do You Yahoo!? > >>>>> Tired of spam? Yahoo! Mail has the best spam protection around > >>>>> http://mail.yahoo.com > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> archives, please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>> > >>>>> > >>>>> > >>>>> > >>>> -- > >>>> Kamran A > >>>> Get Firefox! Safer, Faster, Better. > >>>> <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85> > >>>> Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>> -- > >>> Kamran A > >>> Get Firefox! Safer, Faster, Better. > >>> <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85> > >>> Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >> -- > >> ts2do > >> -- > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please > >> visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > Kamran A > Get Firefox! Safer, Faster, Better. > <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85> > Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

