Yea you also have to scale the models as well.  It's not that hard if you have
QC files for them, just adding a scaling value.  Basically there isn't going to
be an easy way to make a huge area no matter how you go at it.

Quoting Kamran <[EMAIL PROTECTED]>:

> lol, sounds like a chore. Would it make the displacements and everything
> to scale as well? And models?
>
> Tim Holt wrote:
> > One of the best tricks for getting the map to feel really big is to
> decrease the
> > player size and point of view.  Doing this, scaling everything in the map
> to
> > match, plus slowing down the player gives the illusing of much much larger
> > areas.
> >
> > It takes a number of edits in the code to make it work.  I had done it once
> for
> > an abandoned serious games project.  The easiest way in the long run seems
> to
> > have been to make one global scaling constant, then apply it where ever
> there
> > was any reference to player size, hull size, speed, point of view height,
> etc.
> >
> > Quoting Aaron Schiff <[EMAIL PROTECTED]>:
> >
> >
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> I think it is possible to go into the fgd file and make the map size max
> >> larger...that way you can fit it all in...only problem would be how hammer
> >> acts weird with large maps
> >>
> >> you may still have to split it up depending on what you want...if you need
> >> to use many ents to achieve what you want, you'll need to break it up
> >>
> >>
> >> On 2/27/06, Kamran <[EMAIL PROTECTED]> wrote:
> >>
> >>> Thinking about it more, I think we could pull it off Valve's way if we
> >>> did a world map like Guild Wars. Not so expansive as Morrowind but still
> >>> enough to be free.
> >>>
> >>> Kamran wrote:
> >>>
> >>>> Alright, but I can't put trees or anything? I am thinking of a
> >>>> forest-type area. They'd just see the hills. I read that 3dskyboxes
> >>>> can't show models.
> >>>>
> >>>> At least I really don't have to worry about this at first for my mod.
> >>>> We'll be focusing on the city first.
> >>>>
> >>>> My thinking with the skybox is that it would be a super pain to do. If
> >>>> you have one tile, you have 8 tiles around it (four corners + four
> >>>> edges) and you'd have to make the skybox have elements from all eight
> >>>> maps. If I didn't have to worry about models, it wouldn't be horrible I
> >>>> suppose.
> >>>>
> >>>> Then, my other thought is... what about displacements? I'm talking
> >>>> forested areas, it's not flat. I'm wondering how in the heck I'm going
> >>>> to try to "continue" a displacement surface from one map to the next.
> >>>>
> >>>> Half-life 2... I'm guessing looks seamless because they just copy the
> >>>> hallway or whatnot and make it match.
> >>>>
> >>>> One thing I could do, was be creative and make the maps very hilly and
> >>>> forested and then extend them a bit and put the triggers inside more,
> >>>> like, maybe before a large hill, so the user couldn't see what was
> >>>> beyond, and then when it loads the map it would seem like it matches
> >>>> perfectly.
> >>>>
> >>>> Adam "amckern" Mckern wrote:
> >>>>
> >>>>> 3dskybox
> >>>>>
> >>>>> Thats your best mate - many levels, can use these to
> >>>>> make it seem seamless or massive - take a look at
> >>>>> missing infomation (love-tub.com) it shows some
> >>>>> wonderful 3d sky box's in the e3 levels
> >>>>>
> >>>>> --- Kamran <[EMAIL PROTECTED]> wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>> Do any of you think a Source mod could support
> >>>>>> tiling maps? I've tested
> >>>>>> two square maps where a trigger spans the entire
> >>>>>> length, and loads the
> >>>>>> second map and it works fine (meaning, I walk to the
> >>>>>> far left, and on
> >>>>>> the new map I'm in the same spot).
> >>>>>>
> >>>>>> My real dilemma is how to make it seem seamless
> >>>>>> (i.e. the user doesn't
> >>>>>> know where the end of a map is because he can see
> >>>>>> everything in all
> >>>>>> directions). Would anyone know of ways to do this?
> >>>>>> Would it even be
> >>>>>> possible in a mod?
> >>>>>> --
> >>>>>> Kamran A
> >>>>>> Get Firefox! Safer, Faster, Better.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85>
> >>>>>
> >>>>>
> >>>>>> Down with Internet Explorer! Say "NO!" to Spyware!
> >>>>>> Use Firefox
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view
> >>>>>> the list archives, please visit:
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>
> >>>>>
> >>>>> --------
> >>>>> My Website http://www.ammahls.com
> >>>>>    Lead Programer NightFall http://www.nightfallmod.net
> >>>>>       Developer of CST and ZHLT 3.0 http://www.zhlt.info
> >>>>>          Team Lead - Prime - Website TBA...
> >>>>>
> >>>>> __________________________________________________
> >>>>> Do You Yahoo!?
> >>>>> Tired of spam?  Yahoo! Mail has the best spam protection around
> >>>>> http://mail.yahoo.com
> >>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>> archives, please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>> --
> >>>> Kamran A
> >>>> Get Firefox! Safer, Faster, Better.
> >>>> <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85>
> >>>> Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>> --
> >>> Kamran A
> >>> Get Firefox! Safer, Faster, Better.
> >>> <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85>
> >>> Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >> --
> >> ts2do
> >> --
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please
> >> visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
> --
> Kamran A
> Get Firefox! Safer, Faster, Better.
> <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85>
> Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>



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