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They're talking about sprites/laser.vmt or sprites/redglow1.vmt
On 2/28/06, Archy <[EMAIL PROTECTED]> wrote:
>
> It always does.
> You dont need the "models/". Eather he searchs "mdl"'s automatically in
> the models folder and "vmt"'s in the materials folder or he searches
> always in both, i dont know, both are perfect. Which one is he missing?
> I think your
> PrecacheModel("models/stalker.mdl");
> is wrong because he searches the file in models/models/stalker.mdl but
> perhaps you put it there? Never had any problems with precaching.
> -archy
>
> [EMAIL PROTECTED] wrote:
>
> >--
> >[ Picked text/plain from multipart/alternative ]
> >Uhh... not always. "Even my unmodifed copyof srcsdk complains
> about this missing model". It must be optional then, and currently
> disabled in the srcsdk. While I might find a way to do it, do you
> happen to know how it *should* be done?
> >
> >
> >
> >>------- Original Message -------
> >>>From : Alfred Reynolds[mailto:[EMAIL PROTECTED]
> >>Sent : 2/27/2006 5:31:11 PM
> >>To : [email protected]
> >>Cc :
> >>Subject : RE: [hlcoders] sprites path bad in SDK?
> >>
> >>The PrecacheModel() call appends the materials/ directory onto the
> >>filename under the hood.
> >>
> >>- Alfred
> >>
> >>[EMAIL PROTECTED] wrote:
> >>
> >>
> >>>--
> >>>[ Picked text/plain from multipart/alternative ]
> >>>Why does srcsdk reference various vmts via "sprites/" when the GCFs
> >>>show these to be in "materials/sprites"? Even my unmodifed copy
> >>>of srcsdk complains about this missing "model".
> >>>
> >>>--
> >>>
> >>>void CNPC_Stalker::Precache( void )
> >>>{
> >>> PrecacheModel("models/stalker.mdl");
> >>> PrecacheModel("sprites/laser.vmt");
> >>>
> >>>
> >>> PrecacheModel("sprites/redglow1.vmt");
> >>>--
> >>>
> >>>
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> >>>
> >>>
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> >>
> >>
> >>
> >--
> >
> >
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> >
> >
> >
>
>
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