Benjamin, that's why I [OT]'d it, if you didn't want to get into arguments
like this create an e-mail rule to deleted [OT] emails. If you didn't want
to get in an argument, then don't reply, like everyone else who doesn't.

I've been making plug-in for CS for about three years now, I like it so I'm
not going to stop.
They know what's missing; they removed it for the purpose I explained.
Alfred has said that on numerous occasions.

- Jay C. (c0ldfyr3)

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Kamran
> Sent: 02 March 2006 13:13
> To: [email protected]
> Subject: Re: [OT] [hlcoders] Overlay Text
>
> Yah, I'd have to say that's true.
>
> If I was a plugin author, I'd get a bunch together and create a document
> outlining what I'd wish Valve would do. I'd also send it through snail
> mail, not email. I'd also include the names of all the people involved.
>
> Politeness goes a long way ;-)
>
> Benjamin Davison wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Yeah I do agree plugin authors get the short end of the stick compared
> to
> > mod makers, but the attitude some of them take... quite frankly stinks.
> >
> > I have always found interaction with people like Alfred pleasent, I
> dunno
> > what you guys are saying but maybe you should be a but more
> > respectfull/polite and you will get much further than with this "we
> demand
> > this, gimme gimme" attitude some of the members of this list have.
> >
> > Maybe you can be a bit more proactive, and get a bunch of plugin authors
> > together. Create a professional and polite detailed proposal of what you
> > guys want with examples and perhaps even implementations.
> >
> > Valve might turn around and say, "no we aint doing it" but it's going to
> get
> > you further than the attitude some of you guys are taking.
> >
> > On 3/2/06, Kamran <[EMAIL PROTECTED]> wrote:
> >
> >> I can't really blame them; if I was a plugin author, and a new game
> >> didn't support all the things the /old/ game did, I'd be pretty mad. It
> >> would seem like logic to me that Valve would include all the good stuff
> >> from CS 1.6 that you'd /imagine/ would carry over to a /new version of
> >> the same game/? If you're going to make a new game, based off the old
> >> one, wouldn't you include the same or BETTER plugin capability? Also,
> >> considering CS 1.6 has sooooooo many mods, you'd think that it'd be a
> >> no-brainer. Extra work sometimes goes a long way.
> >>
> >> Benjamin Davison wrote:
> >>
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> I'm not going to bother getting in an argument here.
> >>>
> >>> But if Valve treats you so bad, why don't you vote with your feet and
> >>> develop plugins for any other number of games?
> >>>
> >>> Not gonna crap up the list, always happens when a couple of plugin
> >>>
> >> authors
> >>
> >>> with bad attitudes turn up with a bone to grind.
> >>>
> >>> On 3/2/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> >>>
> >>>
> >>>> Benjamin Davison wrote:
> >>>>
> >>>>
> >>>>> --
> >>>>> [ Picked text/plain from multipart/alternative ]
> >>>>> It's not about plugins, he is asking how todo it in a mod.
> >>>>>
> >>>>>
> >>>>>
> >>>> The response I made was in agreement to someone who was talking about
> >>>> the SDK and plugins.  This is the hlcoders list and is to do with
> *all*
> >>>> half-life coding, whether they are mods or plugins.
> >>>>
> >>>>
> >>>>> Most of the plugin authors on this list have a bad attitude and need
> >>>>>
> >> to
> >>
> >>>>> straighten that out first.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>> LOL.  I take it from your bad attitude you must be one too...
> >>>>
> >>>>
> >>>> Matt.
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>>>
> >>> --
> >>> - Benjamin Davison
> >>> --
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>
> >> please visit:
> >>
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >>>
> >> --
> >> Kamran A
> >> Get Firefox! Safer, Faster, Better.
> >> <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85>
> >> Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >
> >
> > --
> > - Benjamin Davison
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
> --
> Kamran A
> Get Firefox! Safer, Faster, Better.
> <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85>
> Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>



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