Benjamin, that's why I [OT]'d it, if you didn't want to get into arguments like this create an e-mail rule to deleted [OT] emails. If you didn't want to get in an argument, then don't reply, like everyone else who doesn't.
I've been making plug-in for CS for about three years now, I like it so I'm not going to stop. They know what's missing; they removed it for the purpose I explained. Alfred has said that on numerous occasions. - Jay C. (c0ldfyr3) > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Kamran > Sent: 02 March 2006 13:13 > To: [email protected] > Subject: Re: [OT] [hlcoders] Overlay Text > > Yah, I'd have to say that's true. > > If I was a plugin author, I'd get a bunch together and create a document > outlining what I'd wish Valve would do. I'd also send it through snail > mail, not email. I'd also include the names of all the people involved. > > Politeness goes a long way ;-) > > Benjamin Davison wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Yeah I do agree plugin authors get the short end of the stick compared > to > > mod makers, but the attitude some of them take... quite frankly stinks. > > > > I have always found interaction with people like Alfred pleasent, I > dunno > > what you guys are saying but maybe you should be a but more > > respectfull/polite and you will get much further than with this "we > demand > > this, gimme gimme" attitude some of the members of this list have. > > > > Maybe you can be a bit more proactive, and get a bunch of plugin authors > > together. Create a professional and polite detailed proposal of what you > > guys want with examples and perhaps even implementations. > > > > Valve might turn around and say, "no we aint doing it" but it's going to > get > > you further than the attitude some of you guys are taking. > > > > On 3/2/06, Kamran <[EMAIL PROTECTED]> wrote: > > > >> I can't really blame them; if I was a plugin author, and a new game > >> didn't support all the things the /old/ game did, I'd be pretty mad. It > >> would seem like logic to me that Valve would include all the good stuff > >> from CS 1.6 that you'd /imagine/ would carry over to a /new version of > >> the same game/? If you're going to make a new game, based off the old > >> one, wouldn't you include the same or BETTER plugin capability? Also, > >> considering CS 1.6 has sooooooo many mods, you'd think that it'd be a > >> no-brainer. Extra work sometimes goes a long way. > >> > >> Benjamin Davison wrote: > >> > >>> -- > >>> [ Picked text/plain from multipart/alternative ] > >>> I'm not going to bother getting in an argument here. > >>> > >>> But if Valve treats you so bad, why don't you vote with your feet and > >>> develop plugins for any other number of games? > >>> > >>> Not gonna crap up the list, always happens when a couple of plugin > >>> > >> authors > >> > >>> with bad attitudes turn up with a bone to grind. > >>> > >>> On 3/2/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > >>> > >>> > >>>> Benjamin Davison wrote: > >>>> > >>>> > >>>>> -- > >>>>> [ Picked text/plain from multipart/alternative ] > >>>>> It's not about plugins, he is asking how todo it in a mod. > >>>>> > >>>>> > >>>>> > >>>> The response I made was in agreement to someone who was talking about > >>>> the SDK and plugins. This is the hlcoders list and is to do with > *all* > >>>> half-life coding, whether they are mods or plugins. > >>>> > >>>> > >>>>> Most of the plugin authors on this list have a bad attitude and need > >>>>> > >> to > >> > >>>>> straighten that out first. > >>>>> > >>>>> > >>>>> > >>>>> > >>>> LOL. I take it from your bad attitude you must be one too... > >>>> > >>>> > >>>> Matt. > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>>> > >>> -- > >>> - Benjamin Davison > >>> -- > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> > >> please visit: > >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >>> > >> -- > >> Kamran A > >> Get Firefox! Safer, Faster, Better. > >> <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85> > >> Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > > > -- > > - Benjamin Davison > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > Kamran A > Get Firefox! Safer, Faster, Better. > <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85> > Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

