But what happens if I like the game?
> -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Benjamin Davison > Sent: 03 March 2006 02:26 > To: [email protected] > Subject: Re: [hlcoders] Overlay Text > > -- > [ Picked text/plain from multipart/alternative ] > Well keep bitching and nothing will get done. > > Or create plugins for other games, vote with your feet which is much more > effective than "im gonna complain whenever a plugin topic comes up on the > mailing list" > > On 3/3/06, LDuke <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Thank you Jay. That answers my original question of whether it's > possible, > > which is what I came here to find out. > > > > Grant > > (L. Duke) > > > > > > On 3/2/06, Jay Stelly <[EMAIL PROTECTED]> wrote: > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] I'm actually > > > > creating a server plugin. It needs to allow people to edit > > > > settings/info while in game and not require developer mode to > > > > be on. Entity overlay text would have been perfect. > > > > > > > I was just hoping there was some way I was missing to set a > > > > recipient filter for the debug overlays so everyone could see them. > > > > > > Debug overlays are only implemented to the level of being a debugging > > > tool on a single machine. They have no networking whatsoever - just a > > > table stored in the engine that is accessed by the client and the > server > > > code on the same machine. > > > > > > Jay > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > - Benjamin Davison > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

