But what happens if I like the game?

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Benjamin Davison
> Sent: 03 March 2006 02:26
> To: [email protected]
> Subject: Re: [hlcoders] Overlay Text
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well keep bitching and nothing will get done.
>
> Or create plugins for other games, vote with your feet which is much more
> effective than "im gonna complain whenever a plugin topic comes up on the
> mailing list"
>
> On 3/3/06, LDuke <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Thank you Jay. That answers my original question of whether it's
> possible,
> > which is what I came here to find out.
> >
> > Grant
> > (L. Duke)
> >
> >
> > On 3/2/06, Jay Stelly <[EMAIL PROTECTED]> wrote:
> > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ] I'm actually
> > > > creating a server plugin. It needs to allow people to edit
> > > > settings/info while in game and not require developer mode to
> > > > be on. Entity overlay text would have been perfect.
> > >
> > > > I was just hoping there was some way I was missing to set a
> > > > recipient filter for the debug overlays so everyone could see them.
> > >
> > > Debug overlays are only implemented to the level of being a debugging
> > > tool on a single machine.  They have no networking whatsoever - just a
> > > table stored in the engine that is accessed by the client and the
> server
> > > code on the same machine.
> > >
> > > Jay
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> - Benjamin Davison
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to