You should look at RecvProxy_AnimTime in c_baseentity

Yahn

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jorge
Rodriguez
Sent: Friday, March 10, 2006 10:10 AM
To: [email protected]
Subject: [hlcoders] RecvProp callback

Valve, please consider this for your next SDK release:

It would be great if you could pass into RecvProp a callback function,
perhaps as a parameter to RecvPropFloat and the like, such that whenever
the engine updates a RecvProp, it would call that callback function with
the old and new values. In this function, the data can be analyzed and
the client can perform functions based on that value changing. This is
superior to what currently goes on in PreDataUpdate and PostDataUpdate,
where every value which might change in the proceeding update is stored
before it is changed and then compared to the new values to see what has
been changed. I'm not sure if you can do that without breaking current
mods, but it would certainly save alot of time when processing things on
the client.

--
Jorge "Vino" Rodriguez


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