My mod does have bots now, but I've seen this problem forever - I distinctly 
remember seeing one of the first times I ever loaded dm_runoff also, like a 
year ago, and I had no bots then.

Hmm.  Maybe the latest steam update fixed it?  I haven't seen this bug since I 
updated.

At 2006/03/11 03:08 AM, Garry Newman wrote:
>Maybe in my case it was only happening with bots.
>
>I was running a gamemode where the players start off spectating
>another entity. I found that after about 30 seconds when I quit I'd
>get an assert about a vector being too big (their position/velocity I
>assume).
>
>With ent_text 2 I could see the bot spawn at the spawn point then fall
>down through the bottom of the map. So I made him visible and I could
>see him repeatedly fall past the part of the map I was in.
>
>So maybe it's just bots I dunno.
>
>
>
>On 3/11/06, [EMAIL PROTECTED]
><[EMAIL PROTECTED]> wrote:
>> Yes I'm running my mod, but it doesn't affect spawn points.  Note, the 
>> player never notices they're outside the map.  I think it's only ragdolls, 
>> though I'm not positive.
>>
>> Let's put it this way, I don't have players yelling "help I've fallen out of 
>> the map".  I just see in the server log pages and pages of error messages.
>>
>> At 2006/03/10 03:00 AM, Spektre wrote:
>> >Yes, the player spawn points, if you place them in line with the ground
>> >in counter-strike source, will cause the player to spawn outside the
>> >map. Mappers can fix this by placing the spawn point above the ground. I
>> >wouldn't suggest changing the code, just because, if it ain't broke,
>> >don't fix it, and we have a good workaround for the issue.
>> >
>> >And, no, none of the officially released maps inherently have this problem.
>> >Now that that's out of the way. I have seen ragdolls fall outside the
>> >map, but it's pretty rare. Players falling outside of a map any time
>> >other than with a broken spawn  is pretty odd.
>> >
>> >Kenny, Do you know how or why the players are falling out? Do you have
>> >any server mods running, like an admin mod that allows the players to be
>> >arbitrarily placed? That of course would do it...
>> >As for the asserts. I'm not a coder, so I won't touch that :)
>> >Talia
>> >
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