My mod does have bots now, but I've seen this problem forever - I distinctly remember seeing one of the first times I ever loaded dm_runoff also, like a year ago, and I had no bots then.
Hmm. Maybe the latest steam update fixed it? I haven't seen this bug since I updated. At 2006/03/11 03:08 AM, Garry Newman wrote: >Maybe in my case it was only happening with bots. > >I was running a gamemode where the players start off spectating >another entity. I found that after about 30 seconds when I quit I'd >get an assert about a vector being too big (their position/velocity I >assume). > >With ent_text 2 I could see the bot spawn at the spawn point then fall >down through the bottom of the map. So I made him visible and I could >see him repeatedly fall past the part of the map I was in. > >So maybe it's just bots I dunno. > > > >On 3/11/06, [EMAIL PROTECTED] ><[EMAIL PROTECTED]> wrote: >> Yes I'm running my mod, but it doesn't affect spawn points. Note, the >> player never notices they're outside the map. I think it's only ragdolls, >> though I'm not positive. >> >> Let's put it this way, I don't have players yelling "help I've fallen out of >> the map". I just see in the server log pages and pages of error messages. >> >> At 2006/03/10 03:00 AM, Spektre wrote: >> >Yes, the player spawn points, if you place them in line with the ground >> >in counter-strike source, will cause the player to spawn outside the >> >map. Mappers can fix this by placing the spawn point above the ground. I >> >wouldn't suggest changing the code, just because, if it ain't broke, >> >don't fix it, and we have a good workaround for the issue. >> > >> >And, no, none of the officially released maps inherently have this problem. >> >Now that that's out of the way. I have seen ragdolls fall outside the >> >map, but it's pretty rare. Players falling outside of a map any time >> >other than with a broken spawn is pretty odd. >> > >> >Kenny, Do you know how or why the players are falling out? Do you have >> >any server mods running, like an admin mod that allows the players to be >> >arbitrarily placed? That of course would do it... >> >As for the asserts. I'm not a coder, so I won't touch that :) >> >Talia >> > >> >_______________________________________________ >> >To unsubscribe, edit your list preferences, or view the list archives, >> >please visit: >> >http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

