--
[ Picked text/plain from multipart/alternative ]
Well sort of, basically what I'm doing is adding a bunch of bots into the
game when the game start(all working) but I want to spawn them at predefined
locations at a random time(also working) but the problem comes when I
initially create them on the server, now obviously bots are just players
handled by the server, that means a player gets "spawned" at a spawn point.
And that's what I want to supress. The initial physical entry into the game
via spawn points.
On 3/15/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
wrote:
>
> You want spectator bots?
>
> At 2006/03/14 07:58 PM, Benjamin Davison wrote:
> >--
> >[ Picked text/plain from multipart/alternative ]
> >Hi guys :D
> >
> >Currently I'm wrestling with bots >=) And I have them working nicely, but
> >when they first get put in the game I don't want them to "spawn"
> physically
> >into the game. Just be in the player list ready to be called into action.
> >
> >I have obviouslly supressed all Spawn(); calls in the bot file itself,
> but
> >I'm wondering where else one might have to go hunting. I thought that
> this
> >would be the only other place that would need checking.
> >
> >void FinishClientPutInServer( CHL2MP_Player *pPlayer )
> >{
> > if (!pPlayer->IsBot())
> > {
> > pPlayer->InitialSpawn();
> > pPlayer->Spawn();
> > }
> >}
> >
> >--
> >- Benjamin Davison
> >--
> >
> >_______________________________________________
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--
- Benjamin Davison
--
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