Off the top of my head, this is what you want to do if you want to replace npc_combine and/or npc_civilian with german and/or american soldiers from DOD to use the AI. Current combat AI for both is quite good and they will fight and behave reasonably well with a few adjustments, especially to the weapon effective ranges.
1) Remodel civilian (or combine) NPC model to have DOD:S player model. You also will have to do a "face graft" to get the NPC faces on the DOD:S model so that they can talk. This may be the hardest part. 2) Code new weapons. It's relatively easy to just take the SMG code and derive a Thompson and MP40 from that code set. 3) There is no direct equivalent to the rifles, though the shotgun does come fairly close. You can derive a new K98 and Garand from these weapons. 4) Port the weapon W and V models over, so that NPCs can pick up the guns. 5) Grenades are easy to port - you'll need to replace the models with appropriate new grenades, plus maybe get in there and remove the "ticking" and glowing trail effect. 6) Update the weapon text files and VGUI elements to show DOD weapons in the different slots for selection. 7) Update ammo box models, HUD ammo display and clip sizes. 8) Update sounds for weapons. 9) Code new NPC entities that derive from npc_combine and npc_civilian. My suggestion is you use npc_combine to make germans, and npc_civilian to make americans. Then, they will naturally fight each other. 10) Modify sentences.txt to use DOD voice sounds where at all possible. 11) Modify the weapon effective max ranges to better match the DOD weapons. This is especially true for how ever you do the rifles, as the rifles should have a very long range. If you clone the shotgun code for the rifle for example, you will find that the AI only shoots the rifle in close. Quoting Matthew <[EMAIL PROTECTED]>: > no npcs that i can tell things to do like the combine in hl2 > ----- Original Message ----- > From: "Aaron Schiff" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Wednesday, March 15, 2006 11:13 PM > Subject: Re: [hlcoders] AI for DODS > > > > -- > > [ Picked text/plain from multipart/alternative ] > > what do you want...just bots? > > > > On 3/15/06, Matthew <[EMAIL PROTECTED]> wrote: > >> > >> This is a multi-part message in MIME format. > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> I am thinking about a mod for dods. It really only requires me to add AI > >> to the character models. Is it possible to copy the half life 2 AI or > >> would > >> I have to program my own AI code? > >> -- > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > -- > > ts2do > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

