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Nasty hack? That looks like a simple work around to the IsFakeClient() bug.
You should try programming plugins if you want to see what a nasty hack
really is. :)
On 3/21/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
wrote:
>
> Ah thanks. It's worth noting however that the mod gets callbacked prior
> to the CreateFakeClient call even completing, so if one wants to fix this,
> you apparently have to put a nasty hack into the void ClientActive( edict_t
> *pEdict, bool bLoadGame ) function like so:
>
> if (strcmp(engine->GetPlayerNetworkIDString(pEdict), "BOT") == 0) {
>
>
>
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