-- [ Picked text/plain from multipart/alternative ] It turned out to be a waste of time in the end.
Yahn showed me some code to load TGAs into a VGUI panel, so that was a day spent doing stuff that didn't need doing :x On 4/2/06, Aaron Schiff <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > you should be able to use vtex and the vtex.dll interface like GameUI does > for spraypaint images (I think...as well as one to convert JPEG or > something...) > > On 4/1/06, Garry Newman <[EMAIL PROTECTED]> wrote: > > > > Oh yeah, reading the info on their sites points out the flaw in my > logic. > > > > I've implemented VTFLib and it works, just seems a little dumb to add > > 2 dlls to for a simple TGAtoVTF function :( > > > > > > > > On 4/1/06, Chris Janes <[EMAIL PROTECTED]> wrote: > > > > > > It's not quite the same as writing TGAs - VTFs are more like DDS files > > than > > > TGAs in how they store image data. You could look at VTFlib > > > (http://developer.valvesoftware.com/wiki/VTFLib) which should be able > to > > > point you in the right direction for writing VTFs. > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Garry > Newman > > > Sent: 01 April 2006 11:24 > > > To: [email protected] > > > Subject: [hlcoders] Writing VTFs > > > > > > Just wondering if anyone had done this yet before I started messing. > > > Is it available anywhere in the code? All I could find was writing > TGAs. > > > > > > At the moment I can write TGAs fine (following the save game icon > > example). > > > > > > I'm kinda thinking that the actual data of TGAs and VTFs aren't going > to > > be > > > that different, if the image format is the same. > > > > > > There's some really useful information here > > > > > > http://developer.valvesoftware.com/wiki/VTF > > > > > > Including the struct for the header.. So would saving a VTF just be > the > > same > > > as a TGA but with a different header? > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > ts2do > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

