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It turned out to be a waste of time in the end.

Yahn showed me some code to load TGAs into a VGUI panel, so that was a day
spent doing stuff that didn't need doing :x



On 4/2/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> you should be able to use vtex and the vtex.dll interface like GameUI does
> for spraypaint images (I think...as well as one to convert JPEG or
> something...)
>
> On 4/1/06, Garry Newman <[EMAIL PROTECTED]> wrote:
> >
> > Oh yeah, reading the info on their sites points out the flaw in my
> logic.
> >
> > I've implemented VTFLib and it works, just seems a little dumb to add
> > 2 dlls to for a simple TGAtoVTF function :(
> >
> >
> >
> > On 4/1/06, Chris Janes <[EMAIL PROTECTED]> wrote:
> > >
> > > It's not quite the same as writing TGAs - VTFs are more like DDS files
> > than
> > > TGAs in how they store image data. You could look at VTFlib
> > > (http://developer.valvesoftware.com/wiki/VTFLib) which should be able
> to
> > > point you in the right direction for writing VTFs.
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Garry
> Newman
> > > Sent: 01 April 2006 11:24
> > > To: [email protected]
> > > Subject: [hlcoders] Writing VTFs
> > >
> > > Just wondering if anyone had done this yet before I started messing.
> > > Is it available anywhere in the code? All I could find was writing
> TGAs.
> > >
> > > At the moment I can write TGAs fine (following the save game icon
> > example).
> > >
> > > I'm kinda thinking that the actual data of TGAs and VTFs aren't going
> to
> > be
> > > that different, if the image format is the same.
> > >
> > > There's some really useful information here
> > >
> > > http://developer.valvesoftware.com/wiki/VTF
> > >
> > > Including the struct for the header.. So would saving a VTF just be
> the
> > same
> > > as a TGA but with a different header?
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> > >
> > > _______________________________________________
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> > please visit:
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> > >
> > >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
>
>
> --
> ts2do
> --
>
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