Making a plug-in without it is more hassle than its worth.

With Valve not supporting anything outside of the box, and not providing the
methods required for anything more than basic stats plug-ins, it's like
pissing against the wind...

- c0ld

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Paul Kirby
> Sent: 03 April 2006 21:11
> To: [email protected]
> Subject: RE: [hlcoders] Remove event "player_say" (Source Server Plugin)
>
> Well I didn't really want to use Metamod: Source to do this.
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Stephen Swires
> > Sent: 02 April 2006 12:08
> > To: [email protected]
> > Subject: Re: [hlcoders] Remove event "player_say" (Source
> > Server Plugin)
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ] Yeah,
> > Metamod: Source was meant to simplify the process of making
> > HL2 Server mods, the only disadvantage is that Metamod:
> > Source has to be on your server at the same time, hopefully
> > that won't be a problem. Also, there's a developer forum at
> > http://www.sourcemod.net/forums/ the people can help you with
> > your problem if one is encountered.
> >
> > LDuke wrote:
> >
> > >--
> > >[ Picked text/plain from multipart/alternative ] Write your
> > plugin as a
> > >metamod:source plugin (www.sourcemm.net) and hook the say
> > and team_say
> > >commands. You'll need to hook any function that you're
> > trying to block
> > >if you handle it instead of the engine. SourceMM makes it
> > easy, since
> > >it handles the hook for you. It also manages hooks from
> > other plugins
> > >so they don't interfere with each other.
> > >
> > >For example, on load get the pointer to the say command and declare
> > >your
> > >hook:
> > >
> > >SH_ADD_HOOK_MEMFUNC(ConCommand, Dispatch, pSayCmd, &g_MyPlugin,
> > >&MyPlugin::Say_handler, false);
> > >
> > >Then your function would look like this:
> > >
> > >void MyPlugin::Say_handler()
> > >{
> > >    if (FStrEq(m_Engine->Cmd_Argv(1), "mysaycommand"))
> > >    {
> > >        // run my code
> > >        RETURN_META(MRES_SUPERCEDE);
> > >    }
> > >    RETURN_META(MRES_IGNORED);
> > >}
> > >
> > >You have a lot more power/options if you make use
> > metamod:source. Check
> > >out the coding section of their forums for help.
> > >
> > >
> > >
> > >On 4/1/06, Paul Kirby <[EMAIL PROTECTED]> wrote:
> > >
> > >
> > >>Well what I want it to do is, when the server gets a
> > player_say event
> > >>from any player, and (key "text")(i.e text they send using say or
> > >>team_say) = a set string value, I then want that event to
> > be removed
> > >>before it gets to any player.
> > >>
> > >>Its basically a filter for say and team_say.
> > >>
> > >>If removing the event isn't possible then editing/updating an event
> > >>before any player gets it, should do.
> > >>
> > >>Sorry if I am not explaining this right.
> > >>
> > >>Thanks in advance
> > >>
> > >>Paul
> > >>
> > >>
> > >>
> > >>>-----Original Message-----
> > >>>From: [EMAIL PROTECTED]
> > >>>[mailto:[EMAIL PROTECTED] On Behalf
> > Of Rob Lach
> > >>>Sent: 01 April 2006 23:14
> > >>>To: [email protected]
> > >>>Subject: Re: [hlcoders] Remove event "player_say" (Source Server
> > >>>Plugin)
> > >>>
> > >>>--
> > >>>[ Picked text/plain from multipart/alternative ] who do
> > you want the
> > >>>event to reach?
> > >>>
> > >>>On 4/1/06, Paul Kirby <[EMAIL PROTECTED]> wrote:
> > >>>
> > >>>
> > >>>>Hello All
> > >>>>
> > >>>>Just a quick question...
> > >>>>
> > >>>>I can retrieve the "player_say" event using the following:
> > >>>>
> > >>>>void CEmptyServerPlugin::FireGameEvent( KeyValues * event ) {
> > >>>>  const char * name = event->GetName();
> > >>>>  Msg( "CEmptyServerPlugin::FireGameEvent: Got event
> > >>>>
> > >>>>
> > >>>\"%s\"\n", name );
> > >>>
> > >>>
> > >>>>  if (FStrEq(name,"player_say"))
> > >>>>  {
> > >>>>    Msg("ALERT(GetString): UserID(%d) said: %s = %s\n"
> > >>>>      ,event->GetInt("userid",0)
> > >>>>      ,name
> > >>>>      ,event->GetString("text","(*not defined*)")
> > >>>>    );
> > >>>>
> > >>>>    if(FStrEq(event->GetString("text","(*not
> > >>>>
> > >>>>
> > >>>defined*)"),"filtered_word"))
> > >>>
> > >>>
> > >>>>    {
> > >>>>      /* Code to remove event */
> > >>>>    }
> > >>>>  }
> > >>>>}
> > >>>>
> > >>>>But how do I remove the "player_say" event from reaching
> > the other
> > >>>>players?
> > >>>>
> > >>>>Thanks in advance.
> > >>>>
> > >>>>Paul
> > >>>>
> > >>>>
> > >>>>
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> > >>>
> > >>>
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> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>--
> > >>>
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> > >>>
> > >>>
> > >>>
> > >>
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> > >>please visit:
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> > >>
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> > >>
> > >>
> > >--
> > >
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> > >
> > >
> >
> > --
> >
> > _______________________________________________
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> >
>
>
>
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