yes

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Thursday, April 06, 2006 10:55 AM
> To: [email protected]
> Subject: RE: [hlcoders] Player Physics
>
> So would I be correct in presuming that only the last call to
> Update() on the shadow controller "matters"?
>
> Quoting Jay Stelly <[EMAIL PROTECTED]>:
> > There aren't any intermediate states, so there is a loss of
> precision
> > as the entire movement is linearized per batch of updates (single
> > target position).  The important difference is that the
> velocity and
> > error stuff doesn't get aggregated across the batch of user
> commands
> > so the player doesn't suddenly teleport or move faster.
> >
> > And yes, the underlying functions still work, but the
> controller will
> > of course modify the velocity of the object.
> >
> > Jay
>
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