yes > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Thursday, April 06, 2006 10:55 AM > To: [email protected] > Subject: RE: [hlcoders] Player Physics > > So would I be correct in presuming that only the last call to > Update() on the shadow controller "matters"? > > Quoting Jay Stelly <[EMAIL PROTECTED]>: > > There aren't any intermediate states, so there is a loss of > precision > > as the entire movement is linearized per batch of updates (single > > target position). The important difference is that the > velocity and > > error stuff doesn't get aggregated across the batch of user > commands > > so the player doesn't suddenly teleport or move faster. > > > > And yes, the underlying functions still work, but the > controller will > > of course modify the velocity of the object. > > > > Jay > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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