--
[ Picked text/plain from multipart/alternative ]
Ok THank you, it works kinda, the only problem I have is my Panel command,
err well

void CSpellPanel::SelectSpell( void ){
    int b = m_pSpells->GetSelectedItem(0);
    m_pCurrentSpell = m_pSpells->GetItemData(b);
    KeyValues *blah = m_pCurrentSpell->kv;
    spell->spellId = blah->GetInt("id");
    const char *test = "spelltype ";
    test += blah->GetInt("id");
    engine->ServerCmd("spelltype 7",true);
    //spell->spellId = 6;
    return;
}

howdo I add an int into a const char?, or, howdo I use the GetString()
function from KeyValues.

If you can answer that, then I will be forever indetted to you.

On 4/9/06, Jorge Rodriguez <[EMAIL PROTECTED]> wrote:
>
> Michael Kramer wrote:
>
> >--
> >[ Picked text/plain from multipart/alternative ]
> >This sounds like it would work, where would I put this code? In the
> weapon?
> >Or in another
> >file all together?
> >
> >And thanks so much for you help.
> >
> >
> Oh, if m_bCurrentSpellType is a weapon property it'd look more like:
>
>      pPlayer->GetActiveWeapon()->m_bCurrentSpellType = iSpellType;
>
> but anyways, you can put it anywhere you like, as long as it's on the
> server. Naturally though, you should put it in a relevant place, for
> example inside the weapon's file or somewhere like that.
>
> --
> Jorge "Vino" Rodriguez
>
>
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