I've found that this bug seems to actually have two components, neither of which the mod has seemingly any control over.
The first I mentioned below is that realtime will stand still before periods up to 1 seconds or so if something else on the box is using lots of CPU. There is a second, rarer bug in the engine where realtime will begin advancing more slowly. It is moving forward monotonically, but at a rate of increase of about 1/10th normal. Strangely this bug seems to fix itself if more players join the server. Ie, 2 players will be on and the bug suddenly occurs. The bug will then last for maybe 5 or 15 minutes, and then when someone else joins, the core engine wakes up and fixes the bug. At 2006/03/08 10:49 PM, [EMAIL PROTECTED] wrote: >I first noticed a symptom of this about a year ago when I first began using >the HL2 SDK. It wasn't until the last couple days though that I realized >exactly what was going on. > >Occasionally gpGlobals->realtime will stand still for some period of time. As >far as I can tell this is outside the mod's control so I guess it's another >bug in the srcds core, similar, but seemingly distinct from the famous >vphysics bug. It's seemingly similar in that the some animations can get >screwed up if they rely on gpGlobals->realtime. > >It's easy to repro lots of little stops - just run some other program that >uses 100% cpu. Sometimes it will stop or slow way down for minutes at a time. > It's unclear though what causes the leap from lots of little stops to >long-term slowdown and stops. > >Is there any way to fix this? > >I was considering going through all the places that currently rely on >gpGlobals->realtime, and switching them to use system clock time or something, >but it doesn't seem like a realistic solution. > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

