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Use vmex and decompile the map to find out

On 4/12/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
wrote:
>
> Hmm I don't see a trigger_hurt being spawned on map startup.
>
> At 2006/04/09 11:59 PM, Michael Kramer wrote:
> >--
> >[ Picked text/plain from multipart/alternative ]
> >uhh, It isn't like tha ti don't think, I think it has a huge trigger_hurt
> >all over the map (except in the building) and the damage is set there.
> >
> >On 4/9/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]
> >
> >wrote:
> >>
> >> What C++ class entity is the dm_runoff nuke damage stored in?  Ie, how
> >> would I go about correcting the damage to be more for a mod where the
> >> standard amount is rather puny?
> >>
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