> Vector vecDir = pInflictor->WorldSpaceCenter() - > pVictim->WorldSpaceCenter();
If you want the direction to be from inflictor->victim, then: Vector vecDir = pVictim->GetAbsOrigin() - pInflictor->GetAbsOrigin(); Normalize, and multiply by speed, etc etc. -John Sheu _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

