Did you confirm the broken spot in dm_runoff that I posted the link to earlier?

At 2006/04/14 08:42 PM, Skillet wrote:
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>The same issue happens in my mod (using HL2DM SDK base), so I would assume
>it is a problem of the SDK and none of the aforementioned movement changes.
>Curiously, it seems, for me, to be just as likely to occur while moving
>along perfectly straight walls as diagonals and other oddly shaped geometry.
>
>On 4/13/06, Jason Houston <[EMAIL PROTECTED]> wrote:
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>> They released a BETA, calm down ;)
>>
>>
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>> Draco
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>>
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