Did you confirm the broken spot in dm_runoff that I posted the link to earlier?
At 2006/04/14 08:42 PM, Skillet wrote: >-- >[ Picked text/plain from multipart/alternative ] >The same issue happens in my mod (using HL2DM SDK base), so I would assume >it is a problem of the SDK and none of the aforementioned movement changes. >Curiously, it seems, for me, to be just as likely to occur while moving >along perfectly straight walls as diagonals and other oddly shaped geometry. > >On 4/13/06, Jason Houston <[EMAIL PROTECTED]> wrote: >> >> -- >> [ Picked text/plain from multipart/alternative ] >> They released a BETA, calm down ;) >> >> >> -- >> Draco >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

