So I happened to catch my server when the Physical Mayhem bug was in progress 
but the server had not (yet) crashed.

(See http://forums.steampowered.com/forums/showthread.php?s=&threadid=248425 
for anyone unfamiliar with this bug.)

Anything I can do to help debug this?  As usual with the Physical Mayhem bug, 
it's constantly using maximum cpu.  If I break in, it's almost always sitting 
in engine->SolidMoved in this trace:

        engine.dll!0da8aab8()
        engine.dll!0da8aea4()
        engine.dll!0da8b063()
        engine.dll!0da8b094()
        engine.dll!0dabfeba()
        engine.dll!0dac0460()
        server.dll!CBaseEntity::SetSimulationTime(float st=2.4733254e-012)  
Line 178    C++
        engine.dll!0dab5fa4()
>       server.dll!CBaseEntity::PhysicsTouchTriggers(const Vector * 
> pPrevAbsOrigin=0x0012df3c)  Line 2025       C++
        server.dll!CBaseEntity::VPhysicsUpdate(IPhysicsObject * 
pPhysics=0x05552ca0)  Line 941  C++
        server.dll!CPhysicsProp::VPhysicsUpdate(IPhysicsObject * 
pPhysics=0x05552ca0)  Line 2252        C++
        server.dll!PhysFrame(float deltaTime=0.015000000)  Line 1359    C++
        server.dll!CPhysicsHook::FrameUpdatePostEntityThink()  Line 441 + 0x9   
C++
        server.dll!InvokeMethod(void (void)* f=0x2242ac00)  Line 244    C++
        server.dll!IGameSystem::FrameUpdatePostEntityThinkAllSystems()  Line 
221 + 0xa  C++
        server.dll!CServerGameDLL::GameFrame(bool simulating=true)  Line 920    
C++
        engine.dll!0daa0691()
        engine.dll!0da9b0e7()
        engine.dll!0da9cc75()
        engine.dll!0da03cd7()
        engine.dll!0da04376()
        engine.dll!0da0f025()
        engine.dll!0da0f112()
        user32.dll!77d496b8()
        engine.dll!0da0f1af()
        engine.dll!0daacefc()
        engine.dll!0daac4ed()
        dedicated.dll!1000c084()
        dedicated.dll!1000c553()
        materialsystem.dll!00cd0dae()
        materialsystem.dll!00cd0f38()
        materialsystem.dll!00cd0dae()
        materialsystem.dll!00cd0f05()
        materialsystem.dll!00cd7f64()
        materialsystem.dll!00cd9502()
        tier0.dll!0087299f()
        materialsystem.dll!00cda349()
        tier0.dll!008764b5()
        tier0.dll!0087105a()
        tier0.dll!008731d0()
        tier0.dll!008738de()
        datacache.dll!00e7daa2()
        datacache.dll!00e7e08e()
        datacache.dll!00e733ae()
        datacache.dll!00e73e6b()
        engine.dll!0db556b8()
        engine.dll!0db552dc()
        engine.dll!0d9adc0d()
        dedicated.dll!10021d0b()
        dedicated.dll!10022c00()
        dedicated.dll!10022c00()
        dedicated.dll!1000c7f7()
        ntdll.dll!7c9106eb()

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to