So I happened to catch my server when the Physical Mayhem bug was in progress but the server had not (yet) crashed.
(See http://forums.steampowered.com/forums/showthread.php?s=&threadid=248425 for anyone unfamiliar with this bug.) Anything I can do to help debug this? As usual with the Physical Mayhem bug, it's constantly using maximum cpu. If I break in, it's almost always sitting in engine->SolidMoved in this trace: engine.dll!0da8aab8() engine.dll!0da8aea4() engine.dll!0da8b063() engine.dll!0da8b094() engine.dll!0dabfeba() engine.dll!0dac0460() server.dll!CBaseEntity::SetSimulationTime(float st=2.4733254e-012) Line 178 C++ engine.dll!0dab5fa4() > server.dll!CBaseEntity::PhysicsTouchTriggers(const Vector * > pPrevAbsOrigin=0x0012df3c) Line 2025 C++ server.dll!CBaseEntity::VPhysicsUpdate(IPhysicsObject * pPhysics=0x05552ca0) Line 941 C++ server.dll!CPhysicsProp::VPhysicsUpdate(IPhysicsObject * pPhysics=0x05552ca0) Line 2252 C++ server.dll!PhysFrame(float deltaTime=0.015000000) Line 1359 C++ server.dll!CPhysicsHook::FrameUpdatePostEntityThink() Line 441 + 0x9 C++ server.dll!InvokeMethod(void (void)* f=0x2242ac00) Line 244 C++ server.dll!IGameSystem::FrameUpdatePostEntityThinkAllSystems() Line 221 + 0xa C++ server.dll!CServerGameDLL::GameFrame(bool simulating=true) Line 920 C++ engine.dll!0daa0691() engine.dll!0da9b0e7() engine.dll!0da9cc75() engine.dll!0da03cd7() engine.dll!0da04376() engine.dll!0da0f025() engine.dll!0da0f112() user32.dll!77d496b8() engine.dll!0da0f1af() engine.dll!0daacefc() engine.dll!0daac4ed() dedicated.dll!1000c084() dedicated.dll!1000c553() materialsystem.dll!00cd0dae() materialsystem.dll!00cd0f38() materialsystem.dll!00cd0dae() materialsystem.dll!00cd0f05() materialsystem.dll!00cd7f64() materialsystem.dll!00cd9502() tier0.dll!0087299f() materialsystem.dll!00cda349() tier0.dll!008764b5() tier0.dll!0087105a() tier0.dll!008731d0() tier0.dll!008738de() datacache.dll!00e7daa2() datacache.dll!00e7e08e() datacache.dll!00e733ae() datacache.dll!00e73e6b() engine.dll!0db556b8() engine.dll!0db552dc() engine.dll!0d9adc0d() dedicated.dll!10021d0b() dedicated.dll!10022c00() dedicated.dll!10022c00() dedicated.dll!1000c7f7() ntdll.dll!7c9106eb() _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

