> ObjectCaps( void ) { > > return (BaseClass::ObjectCaps() & FCAP_IMPULSE_USE); }
I'm sure you meant: return (BaseClass::ObjectCaps() | FCAP_IMPULSE_USE); } You can also use FCAP_ONOFF_USE and FCAP_CONTINUOUS_USE to get different call behavior. FCAP_USE_IN_RADIUS (use when close enough, but not necessarily directly facing) also affects when you get called, but not whether you get called at all. Jay _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders