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[ Picked text/plain from multipart/alternative ]
If you're a coder, it's a simple fix...anyway, it's a modside fix:
    if (  (ent->GetEntityName() != NULL_STRING &&
FStrEq(engine->Cmd_Argv(1), STRING(ent->GetEntityName()))) ||
       (ent->m_iClassname != NULL_STRING && FStrEq(engine->Cmd_Argv(1),
STRING(ent->m_iClassname))) ||
       (ent->GetClassname()!=NULL && FStrEq(engine->Cmd_Argv(1),
ent->GetClassname())))
Change the 1s to 2s & instead of doing ent_setname oldname newname, you can
do ent_setname newname oldname...which was initially how it was intended to
be implemented:

Arguments: {new entity name} {entity_name} / {class_name}

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ts2do
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