-- [ Picked text/plain from multipart/alternative ] Thanks everybody, I did not solve the problem because I had other issues to attend to.
But what is SendPropString used for if you can't send a string? On 4/23/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > Code snippets like this inevitiably leave out the problem. You probably > don't have the string stored in a static? If the string is deallocated at > any time, the server won't send it. Also make sure it's null-terminated. > > At 2006/04/22 04:15 PM, Benjamin Davison wrote: > >-- > >[ Picked text/plain from multipart/alternative ] > >Now in theory I know how todo this, because I have done it with vectors > and > >booleans but strings are elluding me for some reason :| > > > >hl2mp_gamerules.h > > > >CNetworkVar( string_t, m_sHudText); > > > >hl2mp_gamerules.cpp > > > >#ifdef CLIENT_DLL > >RecvPropString(RECVINFO( m_sHudText )), > >#else > >SendPropString(SENDINFO( m_sHudText)), > >#endif > > > >Personally I think the problem is in the send and receive but I have no > idea > >what it could be, I use this method with vectors and booleans. > > > >entity_foo.cpp > > > >pRules->m_sHudText = AStringFoobio; > > > >That works because I can see it in the debugger working. > > > >But when I come to the client for example > > > >hud_foo.cpp > > > >And I want to put a string on the screen like so; pString = > >pRules->m_sHudText; > > > >HudText is always ""; > > > >This method usually works because I have used other data objects. > > > >Any help will be greatly appreciated. > >-- > >- Benjamin Davison > >-- > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Benjamin Davison -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

