2 Issues, I doubt they are related :
Issue 1) I've got my HL2DM mod running sweet and lovely and i'm about
ready to send it out to my testers, so I compiled in in release mode,
only to find it causes a crash in HL2.exe when I spawn on my listen
server.  How should I go about finding the cause of this crash?

Issue 2) I'd like to change the Scheme the HUD is using to match the
player's team.  I've attempted to do this by loading team specific
Schemes during the constructor of a HUD panel and monitoring for a
change of team in the panel's OnThink (I would have preferred to use the
player_team event, but I haven't found a good way to check if it matches
the local player the first time it's called).  When I detect the change
of team i'm calling SetScheme on TeamFortressViewport, passing it the
relevant scheme.  Setting the scheme doesn't seem to be taking effect.
Calling SetScheme with the scheme name, Repaint or ApplySchemeSettings
to try and force the new scheme to be applied all cause crashes in
vguii2.dll

Your advice and assistance would be appreciated.

-ChromeAngel


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