Check out clientmodeshared.

That's where it takes the bind and activates the input menu or not. Maybe
you're goofing with the clientmode somewhere, and that's screwing it up?

--------------
-- omega
Heroes of Excelsior
http://www.heroesofexcelsior.com
Blackened Interactive
http://www.blackened-interactive.com
-----Original Message-----
From: Benjamin Davison [mailto:[EMAIL PROTECTED]
Sent: April 28, 2006 9:40 AM
To: [email protected]
Subject: Re: [hlcoders] Say "broken" suddenly

--
[ Picked text/plain from multipart/alternative ]
All other mods apart from my own work with chat. How would you switch it
into singleplayer if it was a multiplayer mod?

I had another run through the code with winmerge, and nothing seems to be
changed between the stock SDK and my code base :| I think one of my best
bets is finding the piece of code that is supposed to freeze the player when
they use "say" so I can move up and down to see what is broken.

I'm trying to think what could of broken it, all teams are set up properly.
hud_chat is the same as the stock SDK most of my changes revolve around the
hl2mp_gamerules and hl2mp_player and I cannot see anything in those files to
deal with chat that I might of changed. The other files changed as far as I
can see do not intefere with the chat. Maybe there is a variable somewhere
in the hl2mp_* set of files that control if you can use "say" or not :\


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