Check out clientmodeshared. That's where it takes the bind and activates the input menu or not. Maybe you're goofing with the clientmode somewhere, and that's screwing it up?
-------------- -- omega Heroes of Excelsior http://www.heroesofexcelsior.com Blackened Interactive http://www.blackened-interactive.com -----Original Message----- From: Benjamin Davison [mailto:[EMAIL PROTECTED] Sent: April 28, 2006 9:40 AM To: [email protected] Subject: Re: [hlcoders] Say "broken" suddenly -- [ Picked text/plain from multipart/alternative ] All other mods apart from my own work with chat. How would you switch it into singleplayer if it was a multiplayer mod? I had another run through the code with winmerge, and nothing seems to be changed between the stock SDK and my code base :| I think one of my best bets is finding the piece of code that is supposed to freeze the player when they use "say" so I can move up and down to see what is broken. I'm trying to think what could of broken it, all teams are set up properly. hud_chat is the same as the stock SDK most of my changes revolve around the hl2mp_gamerules and hl2mp_player and I cannot see anything in those files to deal with chat that I might of changed. The other files changed as far as I can see do not intefere with the chat. Maybe there is a variable somewhere in the hl2mp_* set of files that control if you can use "say" or not :\ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

