-- [ Picked text/plain from multipart/alternative ] which options? I tried to find those options in msvs2003 but i could not find them
On 4/30/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > Well if you set the compiler options correctly, the code won't even > compile when you access a variable without initializing it. Unfortunately > Valve's SDK still needs a lot of work to be at that level. (I posted some > of the changes on the KI list.) > > At 2006/04/27 03:57 AM, Garry Newman wrote: > >-- > >[ Picked text/plain from multipart/alternative ] > >It always seemed backwards to me. > > > >When I'm in debug mode I want the compiler to do its best to try to make > it > >crash. I want it to throw a rain-man style spazz attack any time the > >slightest thing is wrong. > > > >I dunno though, I've kind of heard the opposite too.. that the memory was > >filled with random junk. > > > > > > > >On 4/27/06, Justin Krenz <[EMAIL PROTECTED]> wrote: > >> > >> What defines that all variables are initialized to 0? Is it a compiler > >> flag, and why wouldn't you want this to be always set? This is the > >> first I've heard of it. > >> > >> Ben Everett wrote: > >> > The most common cause of crashes in release mode but not in debug are > >> due to > >> > variable initializations. In debug mode all variables are initialized > to > >> > '0', while in release mode they do not have a default initialization > >> value. > >> > > >> > The most common cause of these crashes is failing to properly > initialize > >> > variables. > >> > > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >-- > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders