Hi all,

I know that this question is a bit outdated but I want to ask how is the
best way to get the msec value for the RunPlayerMove() call? I'm talking
about the old HL1 engine.
I tried with gpGlobals->frametime * 1000; Work good first 30 minutes and
after that the bots start to be stucked in to the round spawn.
I will be very happy if someone point me the best way to get that msec
value.

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