You are right, we do exactly that for HLDS and Source. You cannot do a full static link however as the embedded kernel accessing functions then crash on incompatible machines.
- Alfred Jorge Rodriguez wrote: > [EMAIL PROTECTED] wrote: >> If you're using a newer version of gcc than the version the host box >> came with, you may need to ship libstdc++.so, libc.so or others with >> your game .so. GNU/Linux does an absolutely abysmal job of helping >> you in this respect. There is, for instance, no way to fully >> statically link a dynamically linkable library. >> > I was under the impression that you could link in libstdc++.a, and > that > would let you distribute your binary onto a box with an incompatible > version of GCC. Correct me if I'm wrong. > > -- > Jorge "Vino" Rodriguez > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

