CS:S, it logs those lines after adding any one of a number of plugins. Right now it fires that log every time I or a bot shoot during testing. And yeah, that's why I was emailing in the first place in the hope it could be removed seeing as it is of no use to server admins.
- Jay > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Yahn Bernier > Sent: 25 May 2006 18:46 > To: hlcoders@list.valvesoftware.com > Subject: RE: [hlcoders] Free Sound List Is Full > > Sorry, I missed the first part of this. Which of our games has the bug > and what's the general repro case? > > It is probably benign since the MP games don't have too many AI's which > would rely on being able to "hear" sounds to do their thinking. > > Yahn > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jay C. > Sent: Thursday, May 25, 2006 10:19 AM > To: hlcoders@list.valvesoftware.com > Subject: RE: [hlcoders] Free Sound List Is Full > > But it's not up to me to do this for every single plug-in available. > This > log is spammed no matter who's plug-in is running on a server. > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > [EMAIL PROTECTED] On Behalf Of Yahn Bernier > > Sent: 25 May 2006 16:40 > > To: hlcoders@list.valvesoftware.com > > Subject: RE: [hlcoders] Free Sound List Is Full > > > > I would instrument CSoundEnt::InsertSound and print out all of the > > sounds being created and all of the sounds being freed in FreeSound > and > > see where you are maxxing it out or leaking entries... > > > > Yahn > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Jay C. > > Sent: Thursday, May 25, 2006 4:57 AM > > To: hlcoders@list.valvesoftware.com > > Subject: RE: [hlcoders] Free Sound List Is Full > > > > Free Sound List is full! > > Could not AllocSound() for InsertSound() (DLL) > > > > It prints that EVERY time someone shoots a bullet, and I don't emit > any > > new > > sounds when anyone shoots. WTF? > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > > [EMAIL PROTECTED] On Behalf Of Jay C. > > > Sent: 24 May 2006 02:40 > > > To: hlcoders@list.valvesoftware.com > > > Subject: RE: [hlcoders] Free Sound List Is Full > > > > > > The log line is logged once almost any single plugin available is > > added, I > > > am not making a plugin to remove a log line which is pointless > anyway. > > > That's Valves job. > > > > > > > -----Original Message----- > > > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > > > [EMAIL PROTECTED] On Behalf Of Tony "omega" Sergi > > > > Sent: 24 May 2006 00:29 > > > > To: hlcoders@list.valvesoftware.com > > > > Subject: RE: [hlcoders] Free Sound List Is Full > > > > > > > > Could you not hook CSoundEnt, and make it remove itself when it's > > > created? > > > > Or make it so your plugin overrides it > > > > > > > > > > > > > > > > -------------- > > > > -- omega > > > > Heroes of Excelsior > > > > http://www.heroesofexcelsior.com > > > > Blackened Interactive > > > > http://www.blackened-interactive.com > > > > -----Original Message----- > > > > From: Jay C. [mailto:[EMAIL PROTECTED] > > > > Sent: May 23, 2006 7:12 PM > > > > To: hlcoders@list.valvesoftware.com > > > > Subject: RE: [hlcoders] Free Sound List Is Full > > > > > > > > Can't remove the message from the compiled CS:S or DOD:S binaries, > > but > > > > that's why I emailed, Valve can do it :\ > > > > Can't remove the sound ent because it happens when you add any ONE > > of a > > > > number of plugins. > > > > > > > > - Jay > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders