CS:S, it logs those lines after adding any one of a number of plugins. Right
now it fires that log every time I or a bot shoot during testing.
And yeah, that's why I was emailing in the first place in the hope it could
be removed seeing as it is of no use to server admins.

- Jay

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Yahn Bernier
> Sent: 25 May 2006 18:46
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Free Sound List Is Full
>
> Sorry, I missed the first part of this.  Which of our games has the bug
> and what's the general repro case?
>
> It is probably benign since the MP games don't have too many AI's which
> would rely on being able to "hear" sounds to do their thinking.
>
> Yahn
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jay C.
> Sent: Thursday, May 25, 2006 10:19 AM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Free Sound List Is Full
>
> But it's not up to me to do this for every single plug-in available.
> This
> log is spammed no matter who's plug-in is running on a server.
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > [EMAIL PROTECTED] On Behalf Of Yahn Bernier
> > Sent: 25 May 2006 16:40
> > To: hlcoders@list.valvesoftware.com
> > Subject: RE: [hlcoders] Free Sound List Is Full
> >
> > I would instrument CSoundEnt::InsertSound and print out all of the
> > sounds being created and all of the sounds being freed in FreeSound
> and
> > see where you are maxxing it out or leaking entries...
> >
> > Yahn
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Jay C.
> > Sent: Thursday, May 25, 2006 4:57 AM
> > To: hlcoders@list.valvesoftware.com
> > Subject: RE: [hlcoders] Free Sound List Is Full
> >
> > Free Sound List is full!
> > Could not AllocSound() for InsertSound() (DLL)
> >
> > It prints that EVERY time someone shoots a bullet, and I don't emit
> any
> > new
> > sounds when anyone shoots. WTF?
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > > [EMAIL PROTECTED] On Behalf Of Jay C.
> > > Sent: 24 May 2006 02:40
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: RE: [hlcoders] Free Sound List Is Full
> > >
> > > The log line is logged once almost any single plugin available is
> > added, I
> > > am not making a plugin to remove a log line which is pointless
> anyway.
> > > That's Valves job.
> > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > > > [EMAIL PROTECTED] On Behalf Of Tony "omega" Sergi
> > > > Sent: 24 May 2006 00:29
> > > > To: hlcoders@list.valvesoftware.com
> > > > Subject: RE: [hlcoders] Free Sound List Is Full
> > > >
> > > > Could you not hook CSoundEnt, and make it remove itself when it's
> > > created?
> > > > Or make it so your plugin overrides it
> > > >
> > > >
> > > >
> > > > --------------
> > > > -- omega
> > > > Heroes of Excelsior
> > > > http://www.heroesofexcelsior.com
> > > > Blackened Interactive
> > > > http://www.blackened-interactive.com
> > > > -----Original Message-----
> > > > From: Jay C. [mailto:[EMAIL PROTECTED]
> > > > Sent: May 23, 2006 7:12 PM
> > > > To: hlcoders@list.valvesoftware.com
> > > > Subject: RE: [hlcoders] Free Sound List Is Full
> > > >
> > > > Can't remove the message from the compiled CS:S or DOD:S binaries,
> > but
> > > > that's why I emailed, Valve can do it :\
> > > > Can't remove the sound ent because it happens when you add any ONE
> > of a
> > > > number of plugins.
> > > >
> > > > - Jay
> > > >
> > > >
> > > > _______________________________________________
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> > > > please visit:
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> > > >
> > >
> > >
> > >
> > > _______________________________________________
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> archives,
> > > please visit:
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> > >
> >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
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> > please visit:
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> >
>
>
>
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