Hey, I have an issue with collision.

Alright, I have a prop (model based) which has vphysics collision, it has
it's own collisiongroup. I have another entity, a brush entity (like
func_door) that moves, and again, has it's own collisiongroup.

ShouldCollide has all the necessary checks and whatnot, but when debugging,
I've found that shouldcollide is never being tested, yet the door collides
with the prop, and gets stopped; however, it's blocked function doesn't even
get called!

Anyone (valve in particular) have any idea why this is happening? My guess
is that it's being blocked by vphysics inside the engine itself, before it
even gets passed down to the mod, but I'm not sure, as no debug output _or_
devmessaging ever gets called when it collides. I've even tried putting
breakpoints in the code that creates the blocker list, the blocker code
doesn't even get called either, yet the door still stops. If I move the door
away from the prop, it moves fully.

Any  ideas?


--------------
-- omega
Heroes of Excelsior
http://www.heroesofexcelsior.com
Blackened Interactive
http://www.blackened-interactive.com



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