Note the latest Steam update broke array transmission so C_Team from the SDK 
will crash.  See the KI page.

At 2006/05/31 12:35 AM, Giancarlo Rivas wrote:
>--
>[ Picked text/plain from multipart/alternative ]
>Hi, I am having trouble debugging my code since it crashes on the closed
>source so I get no symbols :(
>May someone tell me what does that address points to so I can have an idea
>what is causing the crash? Some network variable maybe?
>
>I have changed code from C/C_GameRules and C/C_Team, added a function
>GetTeamDef that works like GetAmmoDef, I noticed the server creates CTeam
>but the C_Team versions aren't created by the time the crash occurs (the
>client doesn't explicity create C_Team instances, they add themselves to the
>client cutlvector via their constructor, C_Team() was never reached).
>
>Also modified some the team gui components but they survive past the
>constructors, the game crashes at about the time the map would finish
>loading.
>--
>
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