He's probably referring to network snapshots, where it may run code at x
time; for a previous snapshot, for prediction purposes and whatnot.

--------------
-- omega
Heroes of Excelsior
http://www.heroesofexcelsior.com
Blackened Interactive
http://www.blackened-interactive.com

> -----Original Message-----
> From: John Sheu [mailto:[EMAIL PROTECTED]
> Sent: June 3, 2006 2:36 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] gpGlobals->curtime
>
> On Sat, 2006-06-03 at 13:21 -0500, [EMAIL PROTECTED] wrote:
> > Coincidentally I'd just been doing some more research into gpGlobals-
> >curtime server-side.  Not sure if this applies to client-side too,
> however it seems that gpGlobals->curtime server side is able to go
> slightly backwards in some situations.  Apparently it depends on what call
> back is occurring to get you to the mod code.
> >
> > My guess is that when the server is compensating for lagged packets it
> sets curtime to the time it thinks the thing should have happened?  This
> is all very sketchy, but at least it seems more reasonable than realtime.
>
> That seems entirely plausible, but I've never seen it happen.  On which
> callbacks is gpGlobals->curtime reversing server-side?  In any case, I
> think there is less reason (other than that outlined above) for curtime
> to change server-side than client-side.
>
> As an aside, I considered tacking this onto the end of your realtime
> thread, but decided that it's sufficiently different to warrant a new
> thread.  :)
>
> -John Sheu
>
> _______________________________________________


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