Solved !!!!!!

A little problem in client code and GetRenderBounds override

Thanks Jay !!!

-----Mensaje original-----
De: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] En nombre de Jose Luis
Gonzalez
Enviado el: jueves, 08 de junio de 2006 0:35
Para: [email protected]
Asunto: RE: [hlcoders] Dog model problem in HL2DM SDK.

Yeah ! no purple box in dog:

http://img406.imageshack.us/img406/801/dognobox9re.jpg

Maybe a spawn problem?. Is a CBaseAnimating character, any flag?.

I'm using this in the Spawn function:

        Precache();
        BaseClass::Spawn();
        SetModel( DOG_ENTITY_MODEL );

        SetCollisionGroup(COLLISION_GROUP_VEHICLE);

        SetSolid( SOLID_BBOX );
        AddSolidFlags( FSOLID_NOT_STANDABLE );
        SetMoveType( MOVETYPE_STEP );
        AddSolidFlags( FSOLID_CUSTOMRAYTEST | FSOLID_CUSTOMBOXTEST );

        //EnableServerIK();

        InitBoneControllers( );
        CreateVPhysics();


        UTIL_SetSize(this,Vector(-36,-36,0),Vector(36, 36, 86));

                m_takedamage= DAMAGE_YES;
        m_flRespawnTime=gpGlobals->curtime+7.0f;
        m_bSpawn=false;
        //CollisionProp()->SetSurroundingBoundsType( USE_HITBOXES );

        SetActivity( ACT_IDLE );
        SetThink( &MyDog::Think );
        SetNextThink( gpGlobals->curtime);

-----Mensaje original-----
De: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] En nombre de Jay Stelly
Enviado el: miƩrcoles, 07 de junio de 2006 23:41
Para: [email protected]
Asunto: RE: [hlcoders] Dog model problem in HL2DM SDK.

first I would use cl_ent_rbox (or r_drawrenderbounds 1) to visualize the
render box for the model.  Maybe it's really small or something?  Could be a
problem with the entity you're using.

It's hard to debug without more information, but it seems like the most
likely issue is with culling.  If setting r_portaltestents 0 fixes the
problem, then you've got some kind of areaportal problem in the map.

It could be a lot of other things, but those are my first two guesses
anyway.

Jay





> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Jose Luis Gonzalez
> Sent: Wednesday, June 07, 2006 11:02 AM
> To: [email protected]
> Subject: RE: [hlcoders] Dog model problem in HL2DM SDK.
>
> Here is the problem. Will be better if i show it with images:
>
> Dog Model rendered:
>
> http://img353.imageshack.us/my.php?image=dog17rz.jpg
>
> View raised:
>
> http://img414.imageshack.us/img414/9800/dog28oc.jpg
>
>
>
> -----Mensaje original-----
> De: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] En nombre de
> Aaron Schiff Enviado el: miƩrcoles, 07 de junio de 2006 19:39
> Para: [email protected]
> Asunto: Re: [hlcoders] Dog model problem in HL2DM SDK.
>
> --
> [ Picked text/plain from multipart/alternative ] I think it's
> because dog's hull cuts short...
> I've seen in Garry's Mod if you shoot a crossbow at the top
> part of Dog, it goes through to the wall behind
>
> --
> ts2do
> --
>
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