In this particular case, PhysicsStepRunTimestep in physics_main.cpp Calls PhysicsAddHalfGravity()
twice to implement gravity. > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Friday, June 09, 2006 8:21 AM > To: [email protected] > Subject: [hlcoders] Who controls the gravity? > > Hi everybody. > > I know if you make a monster with Movetype_Step, you add > gravity to him, but... > > what's really the funcion who control the gravity in the base > class?. What type of funcion modify the Velocity from my > monster and generates gravity in the Z direction? > > Thanks. > > -- > This message was sent on behalf of [EMAIL PROTECTED] at > openSubscriber.com > http://www.opensubscriber.com/messages/[EMAIL PROTECTED] > ware.com/topic.html > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

