In this particular case, PhysicsStepRunTimestep in physics_main.cpp

Calls
PhysicsAddHalfGravity()

twice to implement gravity.


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Friday, June 09, 2006 8:21 AM
> To: [email protected]
> Subject: [hlcoders] Who controls the gravity?
>
> Hi everybody.
>
> I know if you make a monster with Movetype_Step, you add
> gravity to him, but...
>
> what's really the funcion who control the gravity in the base
> class?. What type of funcion modify the Velocity from my
> monster and generates gravity in the Z direction?
>
> Thanks.
>
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