The C++ ABI implemented in GCC 4.x differs significantly from 3.x, I am amazed the binary even loads. You will need to use the 3.x series of GCC to compile your mod.
- Alfred [EMAIL PROTECTED] wrote: > I've updated the KI list with the code issues that prevent compiling > on gcc 4: > > http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Mod_fails_ to_compile_with_gcc_4.x > > Unfortunately there are now run-time issues. The first big issue is > that every time you respawn, your vision is stuck very close to the > ground. This seems to be very similar to the long-standing "#15 > Deeper Underground" HL2DM bug as listed on the > http://forums.steampowered.com/forums/showthread.php?s=&threadid=248425 > HL2DM bug list page, however it occurs every time. Crouching and > uncrouching fixes the issue. > > Has anyone else seen this? I may try reverting to gcc3.x... > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

