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Thanks for the help, but I was wondering, is it possible to do this
clientside?
On 6/8/06, Michael Kramer <[EMAIL PROTECTED]> wrote:
>
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> [ Picked text/plain from multipart/alternative ]
> Alright, I have tested this and it works, Simply, in sdk_player.h (if you
> did create mod from scratch) or hl2_player.h (if you did modify half-life
> 2)
> or hl2mp_player.h (if you did modify half-life 2 Deathmatch) you need to
> add
> the following:
>
> #define BOX_MODEL_NAME "models/props/barrelLid.mdl"
> //
>
> --------------------------------------------------------------------------------
> //
> //
>
> --------------------------------------------------------------------------------
> //
> class CBox : public CBaseProp
> {
> public:
> public:
> DECLARE_CLASS( CBox, CBaseProp );
> typedef CBaseProp BaseClass;
>
> CBox();
>
> //bool CreateVPhysics( void );
> void Spawn( void );
>
> virtual void Precache();
>
> DECLARE_DATADESC();
> };
>
> Then somewhere under class CSDKPlayer (or CHL2Player, or CHL2MPPlayer) add
>
> CBox *pBox; // This makes it a global variable so you can call it in both
> the InitialSpawn, and on death.
>
> In sdk_player.cpp (or hl2_player.cpp or hl2mp_player.cpp) add the
> following
> somewhere near the top.
>
> BEGIN_DATADESC( CBox )
>
> END_DATADESC()
>
> LINK_ENTITY_TO_CLASS( box, CBox );
>
>
> void CBox::Precache()
> {
> SetModel( BOX_MODEL_NAME );
> BaseClass::Precache();
> }
>
> CBox::CBox()
> {
> }
>
>
> //-----------------------------------------------------------------------------
> // Purpose:
>
> //-----------------------------------------------------------------------------
> void CBox::Spawn( void )
> {
>
> Precache();
> SetModelName( MAKE_STRING( BOX_MODEL_NAME ) );
>
> }
>
>
> Then find the InitialSpawn() function and add the following:
>
> pBox = CREATE_ENTITY( CBox, "box" );
>
> Vector origin = GetAbsOrigin();
> origin.z += 65; //Spawn above player, can be tweaked
>
> pBox->SetAbsOrigin(origin);
> pBox->SetAbsAngles(GetAbsAngles());
> pBox->Spawn();
> pBox->SetParent(this);
>
>
> Then, goto the Event_Killed( const CTakeDamageInfo &info )
>
> and add UTIL_Remove(pBox);
>
>
> That should be it, hope this helped.
> --
>
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