Hi everybody. I'm using BuildTransformations to get bone control using code 
from any model.

No problem to modify the matrix from any bone into the actual sequence, but i 
want to mix bone positions from two different sequences in my animations only 
with code (without pose parameters or overlayed sequences).

My question is:

How can i access to bone matrix from a different sequence in 
BuildTransformations() function to use it on the actual sequence?. (or how can 
i pass the quaternion and position variables from a different sequence to put 
it in a specific bone of the actual sequence).

For example, this image (bones from lower body in idle sequence and bones from 
upper body in run_all sequence from combine model):

http://img153.imageshack.us/my.php?image=buildtransformations8wf.jpg


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