Hi everybody. I'm using BuildTransformations to get bone control using code from any model.
No problem to modify the matrix from any bone into the actual sequence, but i want to mix bone positions from two different sequences in my animations only with code (without pose parameters or overlayed sequences). My question is: How can i access to bone matrix from a different sequence in BuildTransformations() function to use it on the actual sequence?. (or how can i pass the quaternion and position variables from a different sequence to put it in a specific bone of the actual sequence). For example, this image (bones from lower body in idle sequence and bones from upper body in run_all sequence from combine model): http://img153.imageshack.us/my.php?image=buildtransformations8wf.jpg -- This message was sent on behalf of [EMAIL PROTECTED] at openSubscriber.com http://www.opensubscriber.com/messages/[email protected]/topic.html _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

