Something very simple you should check (if you haven't already), load
up the player model in model viewer and take a look at the hitboxes.
Make sure the head hitbox matches is the right size and in the right
position, it could be the cause of your problems and is very easy to
fix

On 6/13/06, JG <[EMAIL PROTECTED]> wrote:
I realize this is an old topic, but I have this same problem and can't find a 
solution.
http://www.sourcemod.net/forums/viewtopic.php?t=3658

As you can see, the "bounding box" doesn't actually surround the whole model, 
so there
lies the problem.. There's got to be a way to fix this since the traces done 
when
someone fires at someone's head don't just go through the player's head. I just 
have
no clue how to accomplish this. Any help would be greatly appreciated.

--
[ Picked text/plain from multipart/alternative ]
Good call. Yes, it's for CS:S.


On 3/25/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Are you using CS:S? coz CS:S models are weird...
>
> On 3/24/06, LDuke <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > For debugging purposes, in a MP game, I'm drawing a line to the endpoint
> > of
> > the trace. If I aim at a foot, body, hand, etc. the player entity is
> > returned and the line gets drawn to that point. But if I aim at the
> head,
> > the trace doesn't see the player and it draws the line right through the
> > player's head to whatever is behind him.
> >
> >    CTraceFilterHitAll traceFilter;
> >    enginetrace->TraceRay(ray, MASK_ALL, &traceFilter, &tr );
> >
> > Do I need to change my mask or trace filter I need to use to include the
> a
> > player's head? Why won't this work?
> >
> > Grant
> > (L. Duke)
> > --
> >
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> >
> >
>
>
> --
> ts2do
> --
>
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