And a second question. Are VPhysics fixed constraints particularly expensive? As far as I can tell, they're the only way to "parent" a VPhysicsObject to another; constrain them and disable collisions between them.
-John Sheu _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

