I'm not sure the fact that it works on a listen server means anything.  Ie, my 
guess is it is not even possible to get a 'Server uses different class tables' 
on a "listen" server.  However I've never launched my mod with anything other 
than srcds, so I'm not really certain how it works if you're not using srcds.

At 2006/06/17 01:33 PM, William Ravaine wrote:
>Thanks for the answer, but Ive repeatedly mentioned in my previous messages
>that the game works fine on a listen server, and only fails on a dedicated
>server so this is definately not a code-base issue on my end. Both client
>and server dlls have been rebuilt completely and copied to the server, I've
>ensured the files were identical on both the remote client and server
>machine like 50 times, and Im still getting this error on the dedicated
>server only. I can create a local server / listen server without any
>problems. Now the thing that is very blury to me are the differences between
>a listen and dedicated server that could cause such a problem to happen, and
>this is where an answer from one of Valve's developers would be more than
>appreciated. Is the dedicated server more "sensitive" than its listen server
>counterpart? If so, what should I look for in the code to fix the problem?
>
>Thanks in advance,
>Spk
>
>
>>From: [EMAIL PROTECTED]
>>Reply-To: [email protected]
>>To: [email protected]
>>Subject: RE: [hlcoders] Server uses different classe tables
>>Date: Sat, 17 Jun 2006 12:44:31 -0500
>>
>>Assuming your client Steam and srcds are both fully updated then the issue
>>is some difference in your server.dll/.so on the server, and the server.dll
>>and/or client.dll on the client.  Unfortunately the HL2 core gives you no
>>way (that I know of) to determine exactly what you have desynchronized.
>>Compiler/linker differences are a possible culprit if you're certain the
>>code base is identical.
>>
>>At 2006/06/17 05:21 AM, William Ravaine wrote:
>>>Any more clues on what could be causing this annoying problem? I still
>>>havent managed to fix it after updating everyting I could and it's really
>>>starting to affect the development of the mod.
>>>
>>>Regards,
>>>Spk
>>>
>>>
>>>>From: "Tony \"omega\" Sergi" <[EMAIL PROTECTED]>
>>>>Reply-To: [email protected]
>>>>To: <[email protected]>
>>>>Subject: RE: [hlcoders] Server uses different classe tables
>>>>Date: Sun, 11 Jun 2006 18:15:03 -0400
>>>>
>>>>I really wish they'd fix the tools as well, it's been almost 2 weeks now
>>>>and
>>>>the tools still don't work properly.
>>>>
>>>>Steam is great because you can release updates and whatnot.. but come
>>on,
>>>>breaking everything in the process??!??
>>>>
>>>>--------------
>>>>-- omega
>>>>Heroes of Excelsior
>>>>http://www.heroesofexcelsior.com
>>>>Blackened Interactive
>>>>http://www.blackened-interactive.com
>>>>> -----Original Message-----
>>>>> From: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED]
>>>>> Sent: June 11, 2006 6:01 PM
>>>>> To: [email protected]
>>>>> Subject: Re: [hlcoders] Server uses different classe tables
>>>>>
>>>>> The last steam update that broke compatibility was mid last week I
>>>>> believe.
>>>>>
>>>>> At 2006/06/11 04:53 PM, William Ravaine wrote:
>>>>> >Yes that's what I suspected either - As I've explained in my first
>>>>mail,
>>>>> >I've update tried updating the dedicated server using the
>>>>HLDSUpdateTool,
>>>>> >but maybe I did that wrong? Here's the command line Im using:
>>>>> >
>>>>> >HldsUpdateTool.exe -command update -game hl2mp
>>>>> >
>>>>> >This is a mod based on the hl2mp code. When I ran it, it said
>>>>everything
>>>>> was
>>>>> >up to date already (which is suspicious since you've said there's
>>been
>>>>an
>>>>> >update recently). Is it the wrong command or do I need to update
>>>>> something
>>>>> >else? Maybe there's a new version of the updater too?
>>>>> >
>>>>> >
>>>>> >>From: [EMAIL PROTECTED]
>>>>> >>Reply-To: [email protected]
>>>>> >>To: [email protected]
>>>>> >>Subject: Re: [hlcoders] Server uses different classe tables
>>>>> >>Date: Sun, 11 Jun 2006 16:45:42 -0500
>>>>> >>
>>>>> >>The last srcds update was not backwards-compatible.  Make sure
>>you've
>>>>> >>updated or you will get this error.  This isn't the first srcds
>>update
>>>>> that
>>>>> >>has had this bug/feature - it happened a couple months back as well.
>>>>> >>
>>>>> >>At 2006/06/11 04:33 PM, Garry Newman wrote:
>>>>> >>>The different class tables doesn't nessisarily mean that the dlls
>>>>> >>>weren't compiled at the same time.. you could have just messed up
>>the
>>>>> >>>send/recv tables. It usually happens when the server is trying to
>>>>send
>>>>> >>>something and the client doesn't have a variable ready for it..
>>>>(their
>>>>> >>>tables don't match).
>>>>> >>>
>>>>
>>>>
>>>>
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>>>
>>>
>>>
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>
>
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