I'm not sure the fact that it works on a listen server means anything. Ie, my guess is it is not even possible to get a 'Server uses different class tables' on a "listen" server. However I've never launched my mod with anything other than srcds, so I'm not really certain how it works if you're not using srcds.
At 2006/06/17 01:33 PM, William Ravaine wrote: >Thanks for the answer, but Ive repeatedly mentioned in my previous messages >that the game works fine on a listen server, and only fails on a dedicated >server so this is definately not a code-base issue on my end. Both client >and server dlls have been rebuilt completely and copied to the server, I've >ensured the files were identical on both the remote client and server >machine like 50 times, and Im still getting this error on the dedicated >server only. I can create a local server / listen server without any >problems. Now the thing that is very blury to me are the differences between >a listen and dedicated server that could cause such a problem to happen, and >this is where an answer from one of Valve's developers would be more than >appreciated. Is the dedicated server more "sensitive" than its listen server >counterpart? If so, what should I look for in the code to fix the problem? > >Thanks in advance, >Spk > > >>From: [EMAIL PROTECTED] >>Reply-To: [email protected] >>To: [email protected] >>Subject: RE: [hlcoders] Server uses different classe tables >>Date: Sat, 17 Jun 2006 12:44:31 -0500 >> >>Assuming your client Steam and srcds are both fully updated then the issue >>is some difference in your server.dll/.so on the server, and the server.dll >>and/or client.dll on the client. Unfortunately the HL2 core gives you no >>way (that I know of) to determine exactly what you have desynchronized. >>Compiler/linker differences are a possible culprit if you're certain the >>code base is identical. >> >>At 2006/06/17 05:21 AM, William Ravaine wrote: >>>Any more clues on what could be causing this annoying problem? I still >>>havent managed to fix it after updating everyting I could and it's really >>>starting to affect the development of the mod. >>> >>>Regards, >>>Spk >>> >>> >>>>From: "Tony \"omega\" Sergi" <[EMAIL PROTECTED]> >>>>Reply-To: [email protected] >>>>To: <[email protected]> >>>>Subject: RE: [hlcoders] Server uses different classe tables >>>>Date: Sun, 11 Jun 2006 18:15:03 -0400 >>>> >>>>I really wish they'd fix the tools as well, it's been almost 2 weeks now >>>>and >>>>the tools still don't work properly. >>>> >>>>Steam is great because you can release updates and whatnot.. but come >>on, >>>>breaking everything in the process??!?? >>>> >>>>-------------- >>>>-- omega >>>>Heroes of Excelsior >>>>http://www.heroesofexcelsior.com >>>>Blackened Interactive >>>>http://www.blackened-interactive.com >>>>> -----Original Message----- >>>>> From: [EMAIL PROTECTED] >>>>> [mailto:[EMAIL PROTECTED] >>>>> Sent: June 11, 2006 6:01 PM >>>>> To: [email protected] >>>>> Subject: Re: [hlcoders] Server uses different classe tables >>>>> >>>>> The last steam update that broke compatibility was mid last week I >>>>> believe. >>>>> >>>>> At 2006/06/11 04:53 PM, William Ravaine wrote: >>>>> >Yes that's what I suspected either - As I've explained in my first >>>>mail, >>>>> >I've update tried updating the dedicated server using the >>>>HLDSUpdateTool, >>>>> >but maybe I did that wrong? Here's the command line Im using: >>>>> > >>>>> >HldsUpdateTool.exe -command update -game hl2mp >>>>> > >>>>> >This is a mod based on the hl2mp code. When I ran it, it said >>>>everything >>>>> was >>>>> >up to date already (which is suspicious since you've said there's >>been >>>>an >>>>> >update recently). Is it the wrong command or do I need to update >>>>> something >>>>> >else? Maybe there's a new version of the updater too? >>>>> > >>>>> > >>>>> >>From: [EMAIL PROTECTED] >>>>> >>Reply-To: [email protected] >>>>> >>To: [email protected] >>>>> >>Subject: Re: [hlcoders] Server uses different classe tables >>>>> >>Date: Sun, 11 Jun 2006 16:45:42 -0500 >>>>> >> >>>>> >>The last srcds update was not backwards-compatible. Make sure >>you've >>>>> >>updated or you will get this error. This isn't the first srcds >>update >>>>> that >>>>> >>has had this bug/feature - it happened a couple months back as well. >>>>> >> >>>>> >>At 2006/06/11 04:33 PM, Garry Newman wrote: >>>>> >>>The different class tables doesn't nessisarily mean that the dlls >>>>> >>>weren't compiled at the same time.. you could have just messed up >>the >>>>> >>>send/recv tables. It usually happens when the server is trying to >>>>send >>>>> >>>something and the client doesn't have a variable ready for it.. >>>>(their >>>>> >>>tables don't match). >>>>> >>> >>>> >>>> >>>> >>>>_______________________________________________ >>>>To unsubscribe, edit your list preferences, or view the list archives, >>>>please visit: >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>>_______________________________________________ >>>To unsubscribe, edit your list preferences, or view the list archives, >>please visit: >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, >>please visit: >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

