The C++ code is compiled file.  I just tried testing on a new
HL2DM-based mod created with the current SDK and those shaders work
perfectly.  I even managed to run around on our real mod's maps wihout
the problem showing up (usually the bright light would happen as soon as
you step outside on certain maps).  However, when I copied the DLL and
shader files from that back into our real mod, the lighting was still
broken.

So, I think this may be a problem in our game code rather than our
shader code,  Either we missed an SDK update or the HL2DM SDK does
something differently or we somehow broke it ourselves...

I'm really confused now, though :)

Jay Stelly wrote:
Are you compiling the shaders (fxc files) and the C++ shader code
(custom shader DLL)?  It sounds like you have one and not the other.

Jay


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