The C++ code is compiled file. I just tried testing on a new HL2DM-based mod created with the current SDK and those shaders work perfectly. I even managed to run around on our real mod's maps wihout the problem showing up (usually the bright light would happen as soon as you step outside on certain maps). However, when I copied the DLL and shader files from that back into our real mod, the lighting was still broken.
So, I think this may be a problem in our game code rather than our shader code, Either we missed an SDK update or the HL2DM SDK does something differently or we somehow broke it ourselves... I'm really confused now, though :) Jay Stelly wrote:
Are you compiling the shaders (fxc files) and the C++ shader code (custom shader DLL)? It sounds like you have one and not the other. Jay
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