UTIL_TraceModel is just a wrapper around enginetrace->ClipRayToEntity() which is basically the same as TraceRay(), but it only tests against the single entity you pass in.
Jay > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Nick > Sent: Tuesday, June 20, 2006 2:21 PM > To: [email protected] > Subject: Re: [hlcoders] About UTIL_TraceModel? > > Thanks, the trigger method worked perfectly. The vphysics > method worked better than I ever hoped for, although I am > curious, what does UTIL_TraceModel do? I've searched through > the entire hl2dm sdk code and couldn't find any decent examples? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

