UTIL_TraceModel is just a wrapper around enginetrace->ClipRayToEntity()

which is basically the same as TraceRay(), but it only tests against the
single entity you pass in.

Jay


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Nick
> Sent: Tuesday, June 20, 2006 2:21 PM
> To: [email protected]
> Subject: Re: [hlcoders] About UTIL_TraceModel?
>
> Thanks, the trigger method worked perfectly. The vphysics
> method worked better than I ever hoped for, although I am
> curious, what does UTIL_TraceModel do? I've searched through
> the entire hl2dm sdk code and couldn't find any decent examples?
>
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