After a month or so without the commonplace Physical Mayhem bug that repros in HL2DM, I have now managed to create a new Physical Mayhem bug that's possibly unique to my mod, or at least to mods with similar features. This one is a bit harder to repro - I've only seen it twice in the last week or so.
It seems to be tied to a recent code change (or is otherwise a great coincidence) that allows for high-speed players to do damage to each other when they collide. So what I'm suspicious of is this: is there some undocumented bug/feature in vphysics.dll that could cause Physical Mayhem if players died or fragged while in the CHL2MP_Player::Touch(CBaseEntity *pOther) function? I could theoretically add a delay mechanism to take note of the damage and come back and apply the damage later. I'm extra suspicious this may be required because CCollisionEvent::AddDamageEvent seems to be doing just that sort of thing. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

