So what exactly did Valve break in the hud?  What files?  Because HL2DM has 
this same bug.

At 2006/06/26 11:32 AM, Tony \"omega\" Sergi wrote:
>Yeah you have to put the numbers in the scheme file relative to 640x480.
>
>I use hud_reloadscheme a lot, and I've never had this problem after editing
>them before.
>
>
>--------------
>-- omega
>Heroes of Excelsior
>http://www.heroesofexcelsior.com
>Blackened Interactive
>http://www.blackened-interactive.com
>
>> -----Original Message-----
>> From: William Ravaine [mailto:[EMAIL PROTECTED]
>> Sent: June 26, 2006 12:22 PM
>> To: [email protected]
>> Subject: Re: [hlcoders] Font size glitches after hud_reloadscheme
>>
>> By editing them in 640x480, do you mean using the built-in VGUI editor to
>> position/scale controls? Because im not using this at all (i cant use it
>> to
>> edit HUD elements as it is right now). I'm changing x/y/size numbers in
>> the
>> HudLayout.res then saving and using hud_reloadscheme to see the changes
>> ingame. Maybe this is where Im wrong, but it is my understanding that the
>> x/y/size numbers Im setting in the HudLayout files are relative to a
>> 640x480
>> virtual screen already. When I change resolution everything scales up fine
>> (panels aspect ratios are preserved) except the labels text which get
>> messed
>> up - they get much bigger than they should be. And I'd like to know why :)
>
>
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