So what exactly did Valve break in the hud? What files? Because HL2DM has this same bug.
At 2006/06/26 11:32 AM, Tony \"omega\" Sergi wrote: >Yeah you have to put the numbers in the scheme file relative to 640x480. > >I use hud_reloadscheme a lot, and I've never had this problem after editing >them before. > > >-------------- >-- omega >Heroes of Excelsior >http://www.heroesofexcelsior.com >Blackened Interactive >http://www.blackened-interactive.com > >> -----Original Message----- >> From: William Ravaine [mailto:[EMAIL PROTECTED] >> Sent: June 26, 2006 12:22 PM >> To: [email protected] >> Subject: Re: [hlcoders] Font size glitches after hud_reloadscheme >> >> By editing them in 640x480, do you mean using the built-in VGUI editor to >> position/scale controls? Because im not using this at all (i cant use it >> to >> edit HUD elements as it is right now). I'm changing x/y/size numbers in >> the >> HudLayout.res then saving and using hud_reloadscheme to see the changes >> ingame. Maybe this is where Im wrong, but it is my understanding that the >> x/y/size numbers Im setting in the HudLayout files are relative to a >> 640x480 >> virtual screen already. When I change resolution everything scales up fine >> (panels aspect ratios are preserved) except the labels text which get >> messed >> up - they get much bigger than they should be. And I'd like to know why :) > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

