I've been fighting that problem for a very long time. In fact, I'm
actually having to come back to it yet again. I think this issue has
appeared in the forums several times before with no resolution.

The jerkiness is quite real in the motion of the player. Entities placed
on plats jerk severely (even worse than players do). It looks awful.
I've looked at the code a number of times to get things to move smoothly
with no luck. It seems that the BaseVelocity code which is supposed to
help objects move on plats doesn't work very well. I'm not sure why.
I'll try the smoothstairs trick to hide the problem for now,  but I
would rather get to the root of the problem instead of just masking it.
It's interesting that the hl2mp seems to work ok. I haven't tried it
myself, but it wouldn't be the first thing that works properly in hl2mp
but not in the SDK. The weapon viewmodel skipping/jerkiness is another
example.

Incidently, it was suggested that the viewmodel problem be fixed by
making the viewmodel code client-side only. I actually started to do
this, but I then came to the conclusion that that solution was a major
hack -- especially when essentially the same code seems to work with
multiplayer version of the SDK, but not with the regular version of the
SDK. I still don't know what the multiplayer version is doing
differently to make the viewmodels work correctly.

Finally, I wish that Valve would roll back their changes to the SDK
tools. The latest version of the tools do not work properly. If you're
not going to fix them, then at least go back to a version that did work.
It's not nice doing unsolicited updates, installing broken code, then
just leaving it that way.




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