Awesome! Thanks for the info. I only need to adjust the other one then; 50 is fine for the impulse.
-------------- -- omega Heroes of Excelsior http://www.heroesofexcelsior.com Blackened Interactive http://www.blackened-interactive.com > -----Original Message----- > From: Jay Stelly [mailto:[EMAIL PROTECTED] > Sent: June 30, 2006 1:56 AM > To: [email protected] > Subject: RE: [hlcoders] physics shadow > > These limits apply to the impulses a player can exert through his > contact points. > > The mass limit is the limit at which the player controller stops pushing > through the contact. So with the code below the player will not push > against the contact normal with any object > 350kg. > > The speed limit actually controls the impulse you can apply but limiting > the velocity again through the contact. So the player won't be able to > apply an impulse greater than (50 * playermass) against the contact > normal of any contact. > > There is also a general speed limit that controls the overall velocity. > So these limits explicitly deal with contacts. The basic idea is to > allow the player to accelerate to max velocity quickly without giving > the player the ability to push really massive objects out of his way as > a result. Without the extra term increasing the acceleration rate > increases the mass a player can push. > > Jay _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

