Awesome! Thanks for the info. I only need to adjust the other one then; 50
is fine for the impulse.

--------------
-- omega
Heroes of Excelsior
http://www.heroesofexcelsior.com
Blackened Interactive
http://www.blackened-interactive.com
> -----Original Message-----
> From: Jay Stelly [mailto:[EMAIL PROTECTED]
> Sent: June 30, 2006 1:56 AM
> To: [email protected]
> Subject: RE: [hlcoders] physics shadow
>
> These limits apply to the impulses a player can exert through his
> contact points.
>
> The mass limit is the limit at which the player controller stops pushing
> through the contact.  So with the code below the player will not push
> against the contact normal with any object > 350kg.
>
> The speed limit actually controls the impulse you can apply but limiting
> the velocity again through the contact.  So the player won't be able to
> apply an impulse greater than (50 * playermass) against the contact
> normal of any contact.
>
> There is also a general speed limit that controls the overall velocity.
> So these limits explicitly deal with contacts.  The basic idea is to
> allow the player to accelerate to max velocity quickly without giving
> the player the ability to push really massive objects out of his way as
> a result.  Without the extra term increasing the acceleration rate
> increases the mass a player can push.
>
> Jay



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