I tried with engine->GetPlayerNetworkIDString(), but the returned string now
is "(null)" instead of BOT. I do this in the ClientActive() event, the
server shows the correct line
L 07/02/2006 - 10:22:53: "fakeclient<2><BOT><>" connected, address "none"
before. So at this stage the network id is set correctly, but the engine
returns the wrong string to my server plugin. WTF?
Regards
Ronny
Not now maybe, but it might break in the future, and there is no
measurable performance benefit.
At 2006/07/01 05:37 PM, Aaron Schiff wrote:
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The ID is never smaller than BOT
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ts2do
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