--
[ Picked text/plain from multipart/alternative ]
The following options are available:
 a.. Modify Half-Life 2 Single Player
 b.. Modify Half-Life 2 Multiplayer
 c.. Start a mod from scratch
 d.. Source code only

Ok basically, with every single option you get all the same code in each
version. The difference is that you get different project workspaces that
enable different behaviour within the code. You also get different content
layouts depending on what you choose.

A: Is meant for single player development, and you get all the project
.dsw(?) for HL2 so when you compile that you will compile HL2 with your own
changes - also you will only mount the HL2 .gcf's This option is best if you
want to build something off the HL2 Single player and not have to worry
about network entites and all that fun stuff.

B: You are getting the HL2DM code and content to build off, this is probably
the best to start off with; allthough you do have to cut through some HL2DM
specific code if you want todo certain things.

C: From what I can tell this seems to be some version of the CSS code which
has alot of stuff "disabled" this package is really barebones, but it does
help you to see how things work by making you fix them.

D: This really seems to me for when Valve release an SDK update so we can
easily diff our code against the newest version without having to worry
about steam creating mod directories and all that fun stuff.



On 7/4/06, David Kiger <[EMAIL PROTECTED]> wrote:
>
> Pieces of this have been discussed many times, but I honestly don't
> think I've ever seen a decent list explaining the differences.  It's a
> bit here and a bit there.
>
> Personally, a nice explanation is something I'd like to see as well.
> Not sure if anyone has one (outside of Valve themselves), but it'd be
> nice to see.
>
>
> On 7/3/06, Scott Loyd <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > You get the same source code, but you end up with diff. projects and
> project
> > settings that effect how the code is compiled (most obvious, different
> files
> > being used, and defines of HL2MP and HL2 definition).  I believe the
> first
> > two also setup a skeleton mod folder for you too, where d (maybe c)
> don't.
> > Extract all three and diff them.  Might want to search around a little,
> I
> > believe this has been discussed many times.
> >
> > On 7/3/06, Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]>
> > wrote:
> > >
> > > This is a multi-part message in MIME format.
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Good evening,
> > >
> > > A topic caught my attention in the hlmappers board where the question
> was
> > > what the 4 different options of the 'Create a Mod' wizard actually
> mean and
> > > what they include. Now, no one was really certain over there and so I
> > > thought you guys could possibly answer this with your experience.
> > >
> > > The following options are available:
> > >   a.. Modify Half-Life 2 Single Player
> > >   b.. Modify Half-Life 2 Multiplayer
> > >   c.. Start a mod from scratch
> > >   d.. Source code only
> > > So, the difference between the first two is obvious. But what does for
> > > instance the third option include? What happens when you compile it?
> Do you
> > > have a copy of HL2 with all default values then?
> > > And what if you only choose the second option? Will you be able to
> write
> > > game rules only or does this part of the source code also give you the
> > > ability to code new weapon with specific physical behaviours, shaders,
> > > animation triggers, new movement keys and all other stuff to make your
> > > multiplayer unique?
> > >
> > > Looking forward to your replies :)
> > > Good night,
> > >
> > > Sebastian 'Darth.Hunter' Kreutz
> > > http://thenewera.invisiongamez.com
> > > --
> > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
- Benjamin Davison
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to