-- [ Picked text/plain from multipart/alternative ] Dag nabbit :( Nearlly got a some more info out of him :P
On 7/4/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > You can expect it as soon as it is ready and not a moment before :) > > - Alfred > > Ryan Sheffer wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > So can we expect this update in acouple weeks? ;) > > > > On 7/3/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > >> > >> There will be a new, special, appid for multi-player Source engine > >> apps that don't directly derive from a particular game (so rather > >> than using the basic 220 you will have a new number). This new app > >> depends on some SDK work before it will be enabled. > >> > >> - Alfred > >> > >> Tony "omega" Sergi wrote: > >>> So, what does this mena? There isn't going to be an hl2mp gcf > >>> anymore? > >>> > >>> Cuz hl2sp is 220 and hl2mp is 320.. > >>> > >>> So are they going to share the same cache? > >>> > >>> -------------- > >>> -- omega > >>> Heroes of Excelsior > >>> http://www.heroesofexcelsior.com > >>> Blackened Interactive > >>> http://www.blackened-interactive.com > >>>> -----Original Message----- > >>>> From: Alfred Reynolds [mailto:[EMAIL PROTECTED] > >>>> Sent: July 3, 2006 6:51 PM > >>>> To: [email protected] > >>>> Subject: RE: [hlcoders] SteamAppId Update > >>>> > >>>> You should wait for the next SDK update to make this change unless > >>>> you need to use functionality released in the recent Episode One > >>>> engine update. This SDK update will walk you through the update > >>>> process properly. Using 220 is still perfectly fine to do. > >>>> > >>>> - Alfred > >>>> > >>>> Justin Krenz wrote: > >>>>> I just want to give everyone a heads up that the SteamAppId in > >>>>> your mod's gameinfo.txt should be either 320 or 240, not 220. I > >>>>> just received an e-mail from Alfred Reynolds in reply to my > >>>>> inquiry about a fix that was supposed to go into HL2 regarding my > >>>>> mod. My mod was still using 220 for it's SteamAppID, and thus, > >>>>> it was not running off of the latest HL2 engine. I know there > >>>>> are others out there who are still using 220 and need to change > >>>>> it. > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> archives, please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> archives, please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>>> > >>>> __________ NOD32 1.1454 (20060321) Information __________ > >>>> > >>>> This message was checked by NOD32 antivirus system. > >>>> http://www.eset.com > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > -- > > ~skidz > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Benjamin Davison -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

