try these: http://omegaowns.us/omega/c_trains.cpp http://omegaowns.us/omega/trains.cpp -- modified for c_trains.cpp
see if it makes a diff and let me know -------------- -- omega Heroes of Excelsior http://www.heroesofexcelsior.com Blackened Interactive http://www.blackened-interactive.com > -----Original Message----- > From: Matthew Lewis [mailto:[EMAIL PROTECTED] > Sent: July 5, 2006 1:32 AM > To: [email protected] > Subject: [hlcoders] jerky platforms > > Actually, that's kinda unexpected about the client not knowing the > entities classname. Doesn't it have a copy of the BSP and spawn it's own > copy of the entities? I would have thought that when the client spawns > its own version of an entity that the correct classname would get set. > In fact, I have code on the client that looks for specific entity types. > It's a bit scary now that it's been revealed that the client is loose > with the entity names. > > On the other hand, the network class might explain what's happening with > the classname since func_platrot doesn't have any network vars defined, > but the baseclass (func_plat) does. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

