try these:
http://omegaowns.us/omega/c_trains.cpp
http://omegaowns.us/omega/trains.cpp -- modified for c_trains.cpp

see if it makes a diff and let me know

--------------
-- omega
Heroes of Excelsior
http://www.heroesofexcelsior.com
Blackened Interactive
http://www.blackened-interactive.com

> -----Original Message-----
> From: Matthew Lewis [mailto:[EMAIL PROTECTED]
> Sent: July 5, 2006 1:32 AM
> To: [email protected]
> Subject: [hlcoders] jerky platforms
>
> Actually, that's kinda unexpected about the client not knowing the
> entities classname. Doesn't it have a copy of the BSP and spawn it's own
> copy of the entities? I would have thought that when the client spawns
> its own version of an entity that the correct classname would get set.
> In fact, I have code on the client that looks for specific entity types.
> It's a bit scary now that it's been revealed that the client is loose
> with the entity names.
>
> On the other hand, the network class might explain what's happening with
> the classname since func_platrot doesn't have any network vars defined,
> but the baseclass (func_plat) does.


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